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17,473 Commits over 1,338 Days - 0.54cph!

45 Days Ago
Fix failing test, use float.PositiveInfinity not -1
45 Days Ago
NetList implements IList, IList<T> NetDictionary implements IDictionary, IDictionary<TKey,TValue>
45 Days Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
45 Days Ago
Open project when created Adding a new project sets it to the top Don't copy .gitignore if it exists - fixes Facepunch/sbox-issues#4634 Opening a .sbproj adds to project list
45 Days Ago
Debug view for scene ref nodes
45 Days Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
45 Days Ago
TypeSerializedProperty.TryGetAsContainer should not propogate NoteChanged, commented on this behaviour - Fixes Facepunch/sbox-issues#5174
45 Days Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
45 Days Ago
Make control sheet labels draggable
45 Days Ago
Start button on gamepad behaves the same way as hitting ESC
45 Days Ago
Merge property or variable get / set nodes
45 Days Ago
Accumulate escape presses across all input contexts - Fixes Facepunch/sbox-issues#5314
45 Days Ago
Create scene lights in default particle system query
45 Days Ago
Remove physics world creation flags
45 Days Ago
Remove userdata from physics interface
45 Days Ago
Remove pre and post solve callbacks from physics interface
45 Days Ago
Remove OverlapTest_t from physics world query, we don't use it
46 Days Ago
AMD driver check: 2.0.279 is fine for Polaris/Vega
46 Days Ago
Fix audio player play thread stomping seek request
47 Days Ago
Fix PhysicsShape.Triangulate incorrect index count
47 Days Ago
Add some null checks around lipsync processing
47 Days Ago
Fix LockCursorToCanvas on monitors with different DPI
48 Days Ago
Use string lists in ImpactEffectData
48 Days Ago
Fix music player seek not working before audio has chance to start playing
48 Days Ago
Fix icon
48 Days Ago
Add lipsync component for sound components
48 Days Ago
Add LipSyncAccessor
49 Days Ago
Run filtering in two passes to eliminate any fireflies, realtime filtering looks as good as baked filtering now https://files.facepunch.com/sampavlovic/1b2911b1/465thMK9Yq.jpg
49 Days Ago
big scruffy beard adjustment
49 Days Ago
hair texture adjustments for colour wheel
49 Days Ago
ANTLR: Support any dimension arrays Use fast envmap filtering even for static ones, looks as good if not better than brute forcing if using a few more taps, delete reference_ibl_lighting.fxc (byebye)
49 Days Ago
Allow lipsync to be enabled on music player
49 Days Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
49 Days Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
50 Days Ago
Add SoundHandle.SampleRate
50 Days Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
50 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
50 Days Ago
Use "unknown" key instead of "any" key I was using in testing
50 Days Ago
Skip driver version check if running under proton
50 Days Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
50 Days Ago
space outfit texture fixes
50 Days Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
50 Days Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
50 Days Ago
Improve LoadGlyphTexture logic
50 Days Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
50 Days Ago
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
50 Days Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
50 Days Ago
Game Controllers using SDL2 (#1509)
50 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later) GameController -> CGameController, some code refactor, Controller is a handle Update sdl2 lib Didn't mean to push this launch setting Remove legacy sdl haptics code, replace with SDL_GameControllerRumble Implement default LED colors based on instance, rumble the gamepad on every button press test Test passing controller input to input context Parse analog inputs local to each controller, add virtual trigger buttons based from axis result Hook up AnalogLook/AnalogMove for first controller (test) Make prints less obnoxious Re-add Input.UsingController (simpler now) Temporary generated glyphs for gamepad Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs Documentation Support analog input glyphs Add methods for fetching gyroscope and accelerometer readings from specific controllers Remove controller binding panel (not used) Forgot to get rid of this method 🤦 Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game Make Controller internal + sealed Remove my #ifdef V_COMPILER_MSVC usage Change InputMotionData to reflect new API Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline Docs, GameControllerExtensions to internal Why the fuck are you there
50 Days Ago
LoadContext.Unload also unloads all it's IsolatedAssemblyContext