reposboxcancel

17,268 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Use half tile offset for tile coordinates Depth prepass culling for envmaps too, cleanup fix envmaps being fucked up
1 Year Ago
matrix conversion
1 Year Ago
Init debug renderer so we have all the geometry batches for primitives
1 Year Ago
Add remote asset.party location to asset browser, fill it with model query Add drag data to Package in AssetList: e.g package://matt.box Add managed handler for Hammer map view drag drop events ManifestMount from Sandbox.Game -> Sandbox.Engine Bare bones dragging asset.party models into Hammer https://files.facepunch.com/matt/1b0611b1/sbox_5qCyTB85LC.mp4
1 Year Ago
batch debug drawing properly
1 Year Ago
make a start on debug rendering so i can see what the fuck is going on
1 Year Ago
Remove wokeup and asleep lists from world step results, shouldn't have to need these
1 Year Ago
Remove HintSimRateChange
1 Year Ago
Remove SetBuoyancyRatio
1 Year Ago
Remove GetSphereRadius and SetSphereRadius
1 Year Ago
Same for drag and damping
1 Year Ago
Impl a few velocity related functions in physics aggregate
1 Year Ago
Create physics shapes for each jolt subshape
1 Year Ago
Override mass if provided, set inertia scale if provided
1 Year Ago
Use a rotated translated shape for single spheres and capsules so they can be offset
1 Year Ago
Rotate capsule using the two center points
1 Year Ago
Aggregates build body and shapes with a single BodyCreationSettings - rubikon could create a body and add shapes at will, jolt doesn't work that way :(
1 Year Ago
Make all bodies with compounds for now so we can collide with world
1 Year Ago
Fix typo
1 Year Ago
Added a button to delete a setting
1 Year Ago
Add BindingFlags.NonPublic to SetPropertyObject Merge branch 'master' into lobby-settings
1 Year Ago
Add BindingFlags.NonPublic to SetPropertyObject
1 Year Ago
Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed Bind GameSettings in GameLobby.html
1 Year Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit. Add ScenePanel.DisablePostProcessing Remove invalid css Minimum height for folder error box to prevent text getting clipped Citizen/animgraph: fixed NoclipStart state cctv globe - tweak for phys shape Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4 New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg Adjustments to Scruffy Hair, new vertex colour added PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum Merge branch 'master' into lobby-settings
1 Year Ago
Update FloatSliderProperty Minimum and Maximum to be better coupled with the underlying FloatSlider's Minimum and Maximum
1 Year Ago
Improved styling a little for GameSettingsPage
1 Year Ago
Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
1 Year Ago
Initial boilerplate
1 Year Ago
Alloc phys data Set shape userdata
1 Year Ago
PathPlatformEntity path changing https://files.facepunch.com/rubat/1b0511b1/sbox-dev_TnVBu7qPxJ.mp4 Fixed an assert in Hammer when length constraint w/ particle is hidden
1 Year Ago
SetAngularVelocity, GetAngularVelocity ApplyLinearImpulse, ApplyLinearImpulseAtWorldSpace ApplyAngularImpulse ApplyForce, ApplyForceAt
1 Year Ago
Set motion type of aggregate (on client, networked bodies get set to keyframed) this fixes SetLinearVelocity etc https://files.facepunch.com/layla/1b0511b1/sbox_0036.mp4
1 Year Ago
GPU driven Depth Culling for tiled rendering
1 Year Ago
Adjustments to Scruffy Hair, new vertex colour added
1 Year Ago
New Hair! - Scruffy Short Excited to submit this new short scruffy hair. Plus some small adjustments to the army boots' textures. https://files.facepunch.com/daniel/1b0511b1/Photoshop_CX3oUQpQkg.jpg
1 Year Ago
Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests
1 Year Ago
Add collision shapes to body
1 Year Ago
Added import scale presets to modeldoc Now we can stop trying to remember those pesky magic numbers https://files.facepunch.com/ognik/1b0511b1/sbox-dev_cO3F1IVFJw.mp4
1 Year Ago
Move surface property manager and phys data manager to their own file
1 Year Ago
Create a temp box shape so we have something to collide with
1 Year Ago
Just return true in our layer filters for now because we obviously haven't set up layers yet
1 Year Ago
Impl SetLinearVelocity https://files.facepunch.com/layla/1b0511b1/sbox_0017.mp4
1 Year Ago
Temp disable player physics hull so we don't fly through the world
1 Year Ago
Impl GetCTransform
1 Year Ago
Impl aggregate instance GetRootTransform so we can start to sync jolt bodies to entities
1 Year Ago
Return all bodies as awake in StepEndReadOnlyGetResults for now
1 Year Ago
remove physics body GetUid - unused
1 Year Ago
Impl SetEntityHandle, GetEntityHandle, GetEntityID
1 Year Ago
Impl Get/Set AggregateInstance for body Impl body GetVelocity Impl aggregate instance add part etc Impl aggregate instance IsDynamic Impl aggregate instance GetOrigin Imp aggregate instance GetBodyHandle
1 Year Ago
Build bodies for aggregate but don't set shapes yet