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22,490 Commits over 1,614 Days - 0.58cph!

3 Years Ago
PopupWidget can have a shadow Add Label.Color Add documentation to the collision page https://files.facepunch.com/garry/5cfd42ca-d9c5-4420-a082-68e6485ab5e6.png Add Layout.AddRow, Layoiut.AddColumn
3 Years Ago
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
3 Years Ago
Make modeldochelper_attachment work with scale and mirror modifiers
3 Years Ago
updated fire extinguisher gibs
3 Years Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
3 Years Ago
Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here
3 Years Ago
Fixed tag defaults not working out properly if one side had no tags
3 Years Ago
Save addon config with enums as strings Add CVPhys2World::SetCollisionRulesFromJson Apply ServerConfig collision rules in OnPhysicsWorld, or on change Fix MatrixButton looping
3 Years Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
3 Years Ago
Grey out Save button by default
3 Years Ago
Don't query local addons in OnPaint, use Package.IsRemote
3 Years Ago
Use package information for local addons where possible
3 Years Ago
Add static AddonConfig.GetPackageType so we can convert anywhere Added addon editor properties, and addon selector window We've got a few windows that are doing the same thing here, so I'm gonna look into unifying it shortly. https://files.facepunch.com/devultj/1b0711b1/sbox_ICOQ0r16AU.mp4
3 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
3 Years Ago
Move CollisionRules to engine Add ServerConfig and hot reload RuntimeGame's Config file
3 Years Ago
fire extinguisher - changed foam label to be cream coloured
3 Years Ago
Re-add icons to generated configs, add Generated suffix Give display names to game / map, renamed MapIdent to MapName Moved config name outside of Identity section Pre/PostLaunchCommands as string, split by semi-colon params Add footer with save/discard buttons to config editor
3 Years Ago
Remove redundant functions now that they are processed on the core shader Fix typo
3 Years Ago
Context menu to delete tag Popup widgets don't have shadows and have transparent backgrounds LineEdit.RegexValidator Can add new tags https://files.facepunch.com/garry/d70eded3-8c03-4ffc-95e4-92994a5b63dc.mp4
3 Years Ago
Fixed AddStretchCell defaulting to -1 Added Paint.Rotate overload that takes a center point Changed Layout.Spacing to float - it's not float but this avoids casting all the time Started Collision Matrix
3 Years Ago
fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ
3 Years Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
3 Years Ago
Citizen: recompiled AO proxies
3 Years Ago
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
3 Years Ago
Simplify that, and add d3dcompiler_47
3 Years Ago
Support for multiple d3dcompiler and their reflection types
3 Years Ago
Remove args from OnGameLoopStopped, as they're not needed
3 Years Ago
ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
3 Years Ago
Cleanup
3 Years Ago
OnGameLoopStart -> OnGameLoopStarted Launch Configs read addon metadata for compatible maps/games
3 Years Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
3 Years Ago
Add game actions for Launcher Stash, gonna come back to it later. https://files.facepunch.com/devultj/1b0611b1/sbox_TKpD7YzbN7.png
3 Years Ago
Add Layout.InnerRect, Layout.InnerRect Add Button.Primary AddonConfig.GetPackageType() is PackageType Make GetHashCode readonly on a bunch of structs Add AddConfig.TryGetMeta, SetMeta Restore font after Tools.Paint.DrawIcon Add Widget.MinimumWidth, MinimumHeight, MaximumWidth, MaximumHeight Create NavigationView.cs OrganisationProperty opens on press instead of click Add ProjectSettings Add CollisionPage
3 Years Ago
Layout.Clear can optionally delete the widgets too
3 Years Ago
Remove prt_matrix type - unused
3 Years Ago
Remove qc_asset type - unused
3 Years Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
3 Years Ago
Animgraph: Sort GetParameterChoiceList alphabetically
3 Years Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
3 Years Ago
Execute Config.PostLaunchCommands on gameloopstart
3 Years Ago
Fire exit light - breakable prefab
3 Years Ago
apartment letter box - clean grey and silver skins
3 Years Ago
Apartment Letter Box apartment letter box - AO adjustments Merge branch 'master' of sbox
3 Years Ago
Add InGame, MapName, GameIdent to Tools.Globals Inform tools when game loop starts / ends Update Launcher icons on gameloop update Stop button gets disabled when it's not needed, play button turns into a restart button when in-game
3 Years Ago
Allow [Change] callbacks for ConVars to be non-public
3 Years Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
3 Years Ago
Removed settings button, embed it in the combo box list Also added a check to ensure we're not displaying content/tool/model addons in generated configs Removed unused code, cleanup
3 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
3 Years Ago
Moved Tools toolbar to the left of the Editor