11,347 Commits over 1,338 Days - 0.35cph!
ModelDoc outliner tweaks
https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
Fix a typo in qtoolbar.css
Improve text contrast in WeighList ModelDoc node editor
Fixed a ModelDoc crash when adding an animation hold
Happens when all existing animation holds are set to hold for 0 frames
Remove prt_matrix type - unused
Remove qc_asset type - unused
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
Animgraph: Sort GetParameterChoiceList alphabetically
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
Fire exit light - breakable prefab
apartment letter box - clean grey and silver skins
Apartment Letter Box
apartment letter box - AO adjustments
Merge branch 'master' of sbox
Allow [Change] callbacks for ConVars to be non-public
Modeldoc: Don't apply scale modifier to helpers if it's disabled
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix
Merge branch 'master' of sbox
ScenePanels now handle MSAA properly
Fix depth prepass not working
Reduce default min width for qt combo boxes
causes issues in tools and auto shrinking
ModelDoc UI tweaks
MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars
RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars
Animations Controls widget/tab - reduced minimal required horizontal width
Merge branch 'master' of sbox
New Outfit Piece! Tactical Gloves
New tactical gloves to finish off the Tactical Gear outfit! Including LODs.
https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg
As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket.
Merge branch 'master' of sbox
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
Iterate on ModelDoc default layout widget sizes
Make asset inspector preview/dependencies take a bit less space
Fix up toolbar styling for dropdowns
Add clip planes for spritecard, should fix physgun trail clipping on water
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Fix glow outline on water
Citizen/animgraph: idle optimizations
Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
fire extinguisher - mount lods
Merge branch 'master' of sbox
Fix underwater fog when using FSR
Silence steam audio Embree init message by default
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path.
https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
Ceiling and round light - breakable light prefabs
Merge branch 'master' of sbox
Remove CBaseEntity::FVisible
Remove Legacy Compile Collision Mesh
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fix incorrect morph position delta scaling
Animgraph: Allow bone merged models to be enabled/disabled
Citizen/animgraph: hooked up swimming idle anim
Citizen: fixed LOD3 eyes + more animgraph comments
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars
https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png
https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
Hammer: tidy up the outliner widget to make use of space better
https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png
https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
Another cleaning pass on BasePlayer
Remove last remaining references to vscript hanging around
Remove physics_npc_solver
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
Remove heatmapviz, smoke_fog_overlay, warp_overlay