branchsbox/mastercancel

11,347 Commits over 1,338 Days - 0.35cph!

1 Year Ago
ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
1 Year Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
1 Year Ago
Remove prt_matrix type - unused
1 Year Ago
Remove qc_asset type - unused
1 Year Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
1 Year Ago
Animgraph: Sort GetParameterChoiceList alphabetically
1 Year Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
1 Year Ago
Fire exit light - breakable prefab
1 Year Ago
apartment letter box - clean grey and silver skins
1 Year Ago
Apartment Letter Box apartment letter box - AO adjustments Merge branch 'master' of sbox
1 Year Ago
Allow [Change] callbacks for ConVars to be non-public
1 Year Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
1 Year Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
1 Year Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
1 Year Ago
ScenePanels now handle MSAA properly
1 Year Ago
Fix depth prepass not working
1 Year Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
1 Year Ago
New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox
1 Year Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
1 Year Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
1 Year Ago
Add clip planes for spritecard, should fix physgun trail clipping on water
1 Year Ago
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
1 Year Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
1 Year Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
1 Year Ago
Fix glow outline on water
1 Year Ago
Fix baked volumetric fog
1 Year Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
1 Year Ago
fire extinguisher - mount lods Merge branch 'master' of sbox
1 Year Ago
Fix underwater fog when using FSR
1 Year Ago
mesh glue cleanup
1 Year Ago
Silence steam audio Embree init message by default
1 Year Ago
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
1 Year Ago
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
1 Year Ago
Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox
1 Year Ago
Remove CBaseEntity::FVisible
1 Year Ago
Remove Legacy Compile Collision Mesh
1 Year Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Fix incorrect morph position delta scaling
1 Year Ago
Animgraph: Allow bone merged models to be enabled/disabled
1 Year Ago
Citizen/animgraph: hooked up swimming idle anim
1 Year Ago
Citizen: fixed LOD3 eyes + more animgraph comments
1 Year Ago
Hammer: Get rid of all the text in the top toolbars, huge waste of space that also limited usage as vertical toolbars https://files.facepunch.com/matt/1b0311b1/sbox_oNHtLaD5Kf.png https://files.facepunch.com/matt/1b0311b1/sbox_vH2CK68K7H.png
1 Year Ago
Hammer: tidy up the outliner widget to make use of space better https://files.facepunch.com/matt/1b0311b1/sbox_x99gtaxdGM.png https://files.facepunch.com/matt/1b0311b1/sbox_Rx3STK6r6U.png
1 Year Ago
Another cleaning pass on BasePlayer
1 Year Ago
Remove last remaining references to vscript hanging around
1 Year Ago
Remove textstatsmgr
1 Year Ago
Remove physics_npc_solver
1 Year Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
1 Year Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
1 Year Ago
Remove CBaseTrigger