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11,348 Commits over 1,338 Days - 0.35cph!

1 Year Ago
Fixes error where a local addon's meta won't deserialize strings to enums
1 Year Ago
Squashed commit of the following: commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:53:39 2022 +0100 delete all py files I can find that aren't in thirdparty commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:40:51 2022 +0100 Remove python_base.vpc (wtf) commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:38:17 2022 +0100 Remove utils/source_builder commit e59f61e6fa19294a29287371e549bc54b3f8050c Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:36:52 2022 +0100 Remove pylib, pymathlib etc nonsense commit f92e9443127f93f5c0e8693096cf2917abc39505 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:31:28 2022 +0100 delete src/sdktools commit 19cb788b77d9de3c5945515e979c0b73b57ac622 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:28:54 2022 +0100 delete game/sdktools commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:26:19 2022 +0100 Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
1 Year Ago
Clean up minidumps Merge branch 'master' of sbox
1 Year Ago
Fixed Combobox actions not calling when setting up items
1 Year Ago
Launcher: Empty value targets <empty> instead of "", use config.TryGetMeta
1 Year Ago
Asset.OpenInEditor can specify an optional parameter to open assets in specific engine tools Add "Create model" to fbx assets in Asset Browser that opens ModelDoc same as legacy browser
1 Year Ago
snd_event_point should play from the entity instead of it's position, this way it'll behave correctly when parented to a moving platform. I think this was the original intention of this entity, but we'd opted for Sound.FromWorld because sounds were playing at 0,0,0 - this was very likely because this entity was never transmitted to the client, which it now is.
1 Year Ago
fix ident_size being wrong in all our .editorconfig
1 Year Ago
Hammer taglist supports editing multiple selected (as long as they don't have different values) Hammer map meshes use tag property editor for embedded Tags property
1 Year Ago
Switch to collision tags sbox-issues/discussions/2030
1 Year Ago
Do a full copy of path segments just in case for some reason they're cleaned up
1 Year Ago
Add Vector2 to RenderAttributes
1 Year Ago
Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits
1 Year Ago
Editor errors list (#360) * Error list for the editor, gathers compile errors and takes you straight to them in your code editor * Right clicking error gives you a context menu of Open in Code Editor or Copy Error * Disable compile errors going to console whilst in tools mode * When a build error occurs make sure the errors list dock widget is open. https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png
1 Year Ago
Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher
1 Year Ago
Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list
1 Year Ago
wall letter box - removed excess dirt from inside Merge branch 'master' of sbox
1 Year Ago
Hoodie LODs + Skinning Adjustments Some smaller adjustments to the Hoodie. LODs all submitted. As well as some small adjustments to the textures.
1 Year Ago
wall letter box - texture tweaks Merge branch 'master' of sbox
1 Year Ago
Animgraph: Fix condition sorting (again)
1 Year Ago
Add ComboBox.Count If we've got absolutely no valid configs, generate one
1 Year Ago
Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated
1 Year Ago
Fix Spritecard not clipping through user clip planes (Fixes physgun beam reflecting through water) Upgrade d3dcompiler library for client loading, fix reflection with version v7
1 Year Ago
Animgraph: Fix condition sorting
1 Year Ago
Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4
1 Year Ago
New Clothing Piece - Hoodie Dark Green Hoodie - LODs and further skin weight adjustments to follow shortly. https://files.facepunch.com/daniel/1b1111b1/ApplicationFrameHost_gIIAhFRpnj.png
1 Year Ago
Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh
1 Year Ago
apartment letter box - new prefab and breakable doors Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Hammer's Outliner & Map Problems refresh on hotload
1 Year Ago
UpdateSceneObjectMeshInstances restores previous mesh group mask
1 Year Ago
Restore mesh groups for entities on model hotload
1 Year Ago
Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it
1 Year Ago
Fix hotloading filling path tool ui with whitespace Add small icons to entity list for SupportsSolids and Solid only entities Also adjust a entity list tooltips https://files.facepunch.com/rubat/1b0811b1/nuBjMOroOt.png
1 Year Ago
Give categories/names to default path entities
1 Year Ago
Update Path tool UI Also removes duplicate/redundant entities https://files.facepunch.com/rubat/1b0811b1/sbox-dev_D7XWFcKoCZ.png
1 Year Ago
Force EditorWindow resize when editor is first shown Resolves odd windowed state when the editor boots up. There has to be a better way to handle this.
1 Year Ago
Fix double depth prepass due to viewmodel depth pass
1 Year Ago
Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Remove redundant functions now that they are processed on the core shader Fix typo Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler
1 Year Ago
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
1 Year Ago
Make modeldochelper_attachment work with scale and mirror modifiers
1 Year Ago
updated fire extinguisher gibs
1 Year Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
1 Year Ago
Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here
1 Year Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
1 Year Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
1 Year Ago
fire extinguisher - changed foam label to be cream coloured
1 Year Ago
fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Merge branch 'master' of sbox
1 Year Ago
Modeldoc: box and cylinder helpers render edges with noZ
1 Year Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
1 Year Ago
Citizen: recompiled AO proxies