13,466 Commits over 1,522 Days - 0.37cph!
Disallow spaces in hammer input names
Add DebugOverlay.Text overload with offset argument
Minor change to DefaultValue generator
Added Hammer.Particle attribute
Add PhysicsBody.DragEnabled
Bring back outline to debugoverlay text
Update MapIO visualization colors
Remove Panel.DataBind, binds are two-way, cleaning up property binding
Refactor PropertyBind to DataSource
BaseDataSource constructor, forcing propertyName to be filled
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
Add joint builder funcs for generic joint
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
Add PhysicsBody.GravityEnabled
css filter: blur support (#16)
Make sunlight render without bounds
Event.PhysicsPostStep to Event.Physics.PostStep
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
Support morphs for anim scene objects
Fixed static RPCs in static classes not working because you can't have protected methods in static classes
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
Added implicit bool for RealTimeUntil so you can check if it has elapsed
Merge branch 'master' of github.com:Facepunch/sbox
WIP updating CSS parser to handle gradient stop points
Gradient stop points working on effects UI test page now
Merge pull request #14 from Facepunch/gradient-parsing
Fixing up gradient parsing to support stop points
Pass -game to resourcecompiler when building cubemaps
Update scenesystem.def
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
Added doorhelper() FGD helper
Adds [Hammer.DoorHelper( ... )]
Revert changes to drawangles()
https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
Cleaned up, fixed transforms not applying
Fix material editor crash when shader is fucked
Fix shader compiling to wrong folder
Fix shader .ini file wrong folder
Added Render.Clear()
Render backdrop filters on their own, before the main panel
Merge branch 'master' of sbox
Remove sv_gravity change callback on game shutdown. Fixes #418
Force snap whole Rect when rendering text on 2D surface, fixes text looking muddy
Don't draw shadow rect if texture isn't ready yet
Refactor PanelRenderer
Merge branch 'master' of sbox
A bunch of SceneSystem binds
Fix errors when Color.Parse is called with invalid format
backdrop-filter blur supports transition
Merge branch 'master' of sbox
Fixed a crash in CGameParticleManager::LookupAttachment
FGD autogen: Support for Color type
backdrop-filter parsing, tests
Add Render.CopyFrameBuffer
backdrop filter (individual properties for now)
Merge branch 'master' of sbox
Added PostClientActive to C#
Fix local addons searching by folder name - now looks at ident too
Add SceneObject.ColorTint
Update Text Shadow texture if style changed
Give extra padding for text shadow textures
Revert "New contract for Shadow struct"
This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb.
Use old interface for SetTextShadow and SetBoxShadow as it was redundant
Add Texture.Utils and move Mip generator to it
Compute text mipmaps if we have transformation
New contract for Shadow struct
Sum operator for Rect
New Text Shadow
Minor text shadow adjustments
Allow "flags" fgd type to have a nice name
Make Hammer.Solid & DrawAngles inheirtable
Added ability for properties to have FGD metadata
Added support for "flags" fgdtype to enums
Added Hammer.MinMax attribute for properties
Render UI images using the same shader as the background
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
Removed AABB because CollisionBounds exists which is the same thing under the hood
Merge branch 'master' into consistency
Added Obsolete attribute to OOBBox
Fixed error in DrawScene method
Merge pull request #12 from Facepunch/consistency
Consistency Pass v1
Test
Merge branch 'master' into rpc-bytes
Merge branch 'master' into rpc-bytes
Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
Merge pull request #13 from Facepunch/rpc-bytes
RPC Bytes
Different approach for SupportsSolids untie from entity undo support
Render.DrawScene can set ambient color