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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Add [Editor] attribute Fix [Editor] attributes not taking priority over type matching Use decibels in sounds instead of arbitrary distances Fix gameresources not always compiling Fix some sound decibels
3 Years Ago
Citizen: updated main FBX to fix bindpose warnings when importing back into 3ds Max This updated file will be made available on the wiki shortly.
3 Years Ago
Split sound stacks Use vmix_mixgraph_send
3 Years Ago
Citizen: updated skinning & triangulation; improvements for extreme wrist poses & volume preservation in elbows/kneecaps https://files.facepunch.com/maxlebled/1b0611b1/citizen_v2_june22update.gif - the new file will also be available on the wiki shortly.
3 Years Ago
Convert angles to radians for Set Float (Per Particle) so degrees can be used in editor
3 Years Ago
Fix crash when previewing blend2d node and model recompiles
3 Years Ago
Better implementation for hiding model particles
3 Years Ago
Reenable constant buffers until I fix AMD driver bug Revert shaders to be compatible with cbuffers Flag that shaders should be compiled with cbuffers until amd fix
3 Years Ago
Squashed merge structured transform buffers Cleanup Use precision padding to make up for low precision upload to GPU, fix instancing padding on vr_lighting Allow usage of VS_INPUT in geometry shaders Add new shaders with new transform slot sequence strategy Adjustments, refactoring, cleanups and new strategy to bind transform buffers Rename BindTransformTextureAndInstanceIDBuffer to something friendlier Use thread safe allocations for transforms, fix transform alignment Temp disable multiview instancing combo to speed up compiles remove F_UNLIT and F_DISABLE_TONE_MAPPING from Complex, unlikely to help Trim complex a bit more Yank the internal includes out of foliage shader, make it work in our API Make Water compile with our new API, optimize it, have more accurate reflectance constant Add USE_CUSTOM_SHADING flag to skip default combos Make ToMaterialMultiblend compatible with our new API Object compile of base shaders with structured buffers working as intended 🙏 Use MSAA friendly discard for foliage, cleanup Object files for base addon shaders No need for a mutex on AllocateTransforms
3 Years Ago
wooden crate - adjusted lod3 to reduce pop
3 Years Ago
Default material preview back to plane
3 Years Ago
Revert "Improvements to Curve2D" This reverts commit 58ee73dadf169938eb8ffc79b46a0f56ea4eabec.
3 Years Ago
Improvements to Curve2D
3 Years Ago
Change delete layer to a non shit icon
3 Years Ago
Add icons to context menu & add layers menu for pp
3 Years Ago
Fix crash opening blend2d node
3 Years Ago
Added duplicate layers option to context menu for post processing editor https://files.facepunch.com/ognik/1b0511b1/2022-06-21_55-49-a1312f6d-22e5-41c8-bdfb-fdb479e5086a-mg8WBrWj.png
3 Years Ago
Rename some context options, add masks too
3 Years Ago
Add menu for post processing context menu
3 Years Ago
Add delete context menu for post processing layers
3 Years Ago
Allow negative numbers for postprocessing editor entries
3 Years Ago
Add input boxes to bloom & tonemapping
3 Years Ago
Added a blend version of the simple dev material
3 Years Ago
AddToSelection/RemoveFromSelection bound to Ctrl+Shift (up/down)
3 Years Ago
Fix dodgy asset browsers when used in animgraph tool
3 Years Ago
Adjusted gutter tileset Added tags to gib models
3 Years Ago
Fix entity tool not ignoring case when searching for entity
3 Years Ago
Revert "Bump up to C++17 & fix compile errors" This reverts commit 54fdeb1e00db8f79425846ef841764faf16283bf.
3 Years Ago
file cleanup
3 Years Ago
material fix
3 Years Ago
tweaked materials Merge branch 'master' of sbox
3 Years Ago
Fixed duplicating helpers, inputs & outputs on hotreload
3 Years Ago
Hide model particles when the entity is hidden
3 Years Ago
Bump up to C++17 & fix compile errors
3 Years Ago
Remove unused sdktools
3 Years Ago
Remove native code for env_sky
3 Years Ago
Citizen/animgraph: converted SMG/rifle to new branch - Also a whole bunch of new comments throughout the place. - IK management is a bit iffy and needs to be reworked to account for an edge case
3 Years Ago
Fixed Length Constraint particle preview when in an instance Update warehouse lamp prefab to use length constraints particle property
3 Years Ago
Fixed InputAttribute's Name not doing anything ModelDoc: Fixed bonemerged models disappearing on compile Fixed missing particle preview for phys_lengthconstraint
3 Years Ago
Fix really bad performance when pasting many nodes - block signals and notify all selection changes in one go
3 Years Ago
Update path baking params to be more precise Added wip steam audio GPU baking setting https://files.facepunch.com/ognik/1b0211b1/2022-06-22_34-13-8b851847-79b8-473e-8533-01a1bb843d84-YTVwtAYc.png
3 Years Ago
Adjusted World Mapping on simple hs dev mats
3 Years Ago
Added simple dev materials
3 Years Ago
Better attempt at circular subgraph detection
3 Years Ago
Significantly speedup steam audio baking & simulation
3 Years Ago
Remove tools about dialog - no longer used
3 Years Ago
Add bake action to toolbar
3 Years Ago
Set node contexts of pasted set before fixing up connections so that subgraph nodes have a valid node manager
3 Years Ago
Fix pasted group nodes not setting their child connections properly - no fix for subgraphs yet tho
3 Years Ago
asset cleanup