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17,268 Commits over 1,338 Days - 0.54cph!

2 Years Ago
Remove Entity.PhysicsClear() Moving NativeEngine stuff to engine
2 Years Ago
Switch gradient fog to use state
2 Years Ago
Add Map.Entity
2 Years Ago
Remove Entity.Inventory
2 Years Ago
Remove Entity.ActiveStart, Entity.ActiveEnd
2 Years Ago
Remove Entity.ActiveChild, Entity.IsActiveChild()
2 Years Ago
Remove most of the c++ code and move what we can to managed
2 Years Ago
CollisionEventData.Pos to Position
2 Years Ago
Rename DebugBits to DebugFlags, remove functions
2 Years Ago
Allow gradient fog to work on scene renderer
2 Years Ago
Allow one fog controller per SceneWorld instead of one global instance
2 Years Ago
Render objects hidden in first person on monitors, render player's own reflection on water, make it easier to programatically set up default values on layers
2 Years Ago
Much better way to handle hide in first person
2 Years Ago
Fix RippleCompute under latest changes Add horizon aliasing reduction for water
2 Years Ago
Merge branch 'water-rework' into water-refactor2
2 Years Ago
updated prefabs/ textures
2 Years Ago
FPArms: punching left 03 hit+miss
2 Years Ago
Restored PhysicsShape.UpdateMesh
2 Years Ago
Remove unused fog state
2 Years Ago
Some physics api cleanups
2 Years Ago
Citizen: added debug_rom animation
2 Years Ago
FPArms: punching right 03 hit update + miss added
2 Years Ago
Add back modeldoc_scene_hud
2 Years Ago
GradientFog -> GradientFogEntity
2 Years Ago
Update GradientFog.cs
2 Years Ago
Allow entity IO to parse colors
2 Years Ago
Attachment bug Rename PhysicsAttachment to PhysicsPoint
2 Years Ago
Introduce fade time, add all inputs for fog
2 Years Ago
Joint breaking is an event, only install the callback when needed
2 Years Ago
Make fog show in hammer again
2 Years Ago
Initial managed env_gradient_fog
2 Years Ago
Refactor Joint names, move Global.PhysicsWorld to Map.Physics
2 Years Ago
add managed to findflags concommand Add Input.MotionData - current input device's motion sensors states of absolute rotation, positional acceleration & angular velocity. Supported devices: Playstation 4/5 Controller, Switch Pro Controller, Steam Controller, Steam Deck.
2 Years Ago
Start decoupling gradient fog and move it to managed
2 Years Ago
Intruder alarm 1 - col fix
2 Years Ago
park bin - phys shape refinement
2 Years Ago
Park bin - paint finish adjustments Merge branch 'master' of sbox
2 Years Ago
Don't invoke speech recognition callback on rejected speech
2 Years Ago
Added Jeans asset - ready to wear! Jeans! We have updated jeans! LODs coming soon, and more pieces to complete the overall outfit... FPArms: punching right hit 03 anim Jeans - quick fix Quick fix, now appropriately replaces the other trouser models when selected. Fixed ClientOnly entities not spawning in properly from maps Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter So it's open source and easy to modify CleanupFilter gets real classnames when deleting entities Removed Library name override for ClientEntity EntityManager.CleanUpMap works clientside too Citizen: neck_clothing bone experiment Delete rubat_test.vpk Citizen: added neck_clothing bone Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck. Merge branch 'master' of sbox Update citizen.vmdl_c Remove individual switches for video settings and group under shader quality Jeans and Jacket shader adjustments and LODs Jeans now have LODs, a slight adjustment to both the Jeans and the Jacket's shaders and textures. Park bin - lod0 Fix obsolete warnings in gamemode template Remove remaining references of fow CClientInput::CreateVrMove: stop using tracked controller manager, removes reliance on vr_core and gives us more up to date values Completely remove vgui and all game code Delete tracked_controller_manager.cpp remove vgui language resources Remove a bunch of useless ifdefs Remove PortraitEditor tool Remove vtf2tga and vtfdiff utils Remove unused nextbot code Remove dota light manager from hammer Remove crashdumpmailer - we use sentry Remove smtpmail Remove unused webvtt Remove custommaterialslib Remove captioncompiler Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest Remove studiorender folder, nothing in here park bin - added paint finish to the frame Removed old model (pavement trim) Fixed gutter tileset (corner) Merge branch 'master' into sceneobject2
2 Years Ago
Removed old model (pavement trim) Fixed gutter tileset (corner)
2 Years Ago
park bin - added paint finish to the frame
2 Years Ago
Remove studiorender folder, nothing in here
2 Years Ago
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
2 Years Ago
Remove captioncompiler
2 Years Ago
Remove custommaterialslib
2 Years Ago
Remove unused webvtt
2 Years Ago
Remove smtpmail
2 Years Ago
Remove crashdumpmailer - we use sentry
2 Years Ago
Remove dota light manager from hammer
2 Years Ago
Remove unused nextbot code