20,835 Commits over 1,522 Days - 0.57cph!
Fixed & Updated Lamppost prefabs with prefab controls
Water foam, water caustics
Fixed streetlight electronics missing material in model
Low wood fence tileset
https://files.facepunch.com/louie/1b0811b1/sbox_F6dd7AA7BQ.png
Metal fence panel tileset
https://files.facepunch.com/louie/1b0811b1/sbox_6ZqG5F5QKp.png
backdrop-filter: sepia & filter: sepia. Simplified color matrix logic
Obsolete Client.UserId - no-one knows what it's for
Remove PlayerScore - been obsolete for long enough
Update Api.cs
Add color parser desaturate, saturate
Show save status on save button in edit game form
Change Client.SteamId (ulong) to Client.PlayerId (long)
SetProperty doesn't require it being marked as [Property]
Whitelist System.Web.HttpUtility, System.Collections.Specialized
Added GameServices.Leaderboard.Query
Fix console logging sometimes being in a permanent error state
Added query support for NaviatorPanel
Boilerplate leaderboard view
iterate on water, start working on underwater fog
metal fence - added 32 wide version for tileset use
Merge branch 'master' of sbox
Bollard tileset
https://files.facepunch.com/louie/1b0811b1/sbox_Rw1YbxLJcH.png
sat dish - Dish body, arm & mount to allow mappers to move to any angle they want
Fix busy overlay
Error label, fix success redirect path
Assert menu
Redesign addon creator, make it its own page
Strip away org shit for now
Minor adjustments
Cleanup
Simplify, hide org sidebar
Hammer: Don't rotate children of groups locally
`filter: saturate(N%);` SCSS support
Updated Flatgrass, fixed missing materials, adjusted lighting.
Animgraph: Fix aim matrix node not lerping to the fullest extent of the pitch https://files.facepunch.com/layla/1b0611b1/s%26box%202021-11-06%2023-22-13.mp4
Fuck it, add back InitFromCompiledVMDL, shouldn't require support from us
Update Attribute.CAimMatrixAnimNode.m_sequenceName:help to specify that look straight down comes last
Straight Down aim matrix experimentation
Merge branch 'master' of sbox
ModelDoc: Remove support for InitFromCompiledVMDL (s1 mdl in disguise)
Don't try to process s1 mdl in model compiler
ModelDoc: Remove Import Source MDL
updated construct, textures, mats, prefabs, some asset cleanup
pavement trim textures realigned and materials moved folder
Animgraph: Add "Can Look Straight Down" option to Aim Matrix node, turning the matrix from 3x4 to 3x5
Don't transform wishvelocity with pitch
voice_loopback, voice_enable native convars for now
Revert "PhysicsBody.Inertia"
This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
Make the SCSS parser more strict
Alert file & path for incorrect SCSS
Merge pull request #86 from Facepunch/strict-scss
Make the SCSS parser more strict
Alert file & path for incorrect SCSS
Make the SCSS parser more strict
Add transform: scalex, scaley (scale was already supported)
Add scss transform: translate( <length>, <length>? ) ( translateX, translateY were already supported )
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system.
WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks
Simulate right (and middle) mouse button properly in world panel input.
security shutters - painted skin for left end cap
metal fences and gates - collision adjustments
security shutter - changed side cap material group name
Merge branch 'master' of sbox
Restore surface asset type defaults
ModelDoc.Sphere's origin argument is optional
Give 'explosion_behavior' property descriptions and a radius visualization
Add sandbox and sbox-ai-lab addons to gitignore