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20,769 Commits over 1,522 Days - 0.57cph!

4 Years Ago
Add explosive_force to explosion_behavior gamedata
4 Years Ago
Add ModelEntity.GetBoneIndex (from bone name)
4 Years Ago
Use new API
4 Years Ago
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
4 Years Ago
added footstep anim events to missing walk and run anims Merge branch 'master' of sbox
4 Years Ago
fix uniform metallic workflow, tweaked world materials
4 Years Ago
updating locomotion anims, anim graph and model, adding swimming anims
4 Years Ago
adding materials
4 Years Ago
fixed some LOD, added/tweaked materials fixed citizen police hat metallic workflow adding WIP pipe set Merge branch 'master' of sbox
4 Years Ago
Fix NRE in StartTouch if player doesn't have an inventory
4 Years Ago
AssetBrowser: Fix selected types not restoring properly
4 Years Ago
Fix up some citizen clothes
4 Years Ago
Allow scene worlds to be deleted if they were created by user
4 Years Ago
get bone world transforms from anim scene object
4 Years Ago
Make sure previous world space render bones are set when updating bone merge Take scene object transform into account when updating anim graph
4 Years Ago
Fixed TextShadow not scaling Don't store ShadowTexture on Shadow Rename EFillType, EBorderType Move some stuff into UI2/Input Moving Easing into Sandbox (from Sandbox.UI) Merge branch 'master' of sbox
4 Years Ago
Initial support for bone merging anim scene objects
4 Years Ago
Shadows are immutable again Merge branch 'master' of sbox
4 Years Ago
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
4 Years Ago
Added ModelEntity.GetHitboxBone( int hitbox ) Added ModelEntity.HitboxSet (get and set)
4 Years Ago
BackgroundImageSize was using wrong screen size conversion
4 Years Ago
Add warm and cool materials for rust light props Update testing map 2 (attempt to make the lighting more interesting, adding post process, fixing missing models)
4 Years Ago
Add lerp mode to devcam
4 Years Ago
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
4 Years Ago
Fix repeat borders
4 Years Ago
Add width element to border-image, fix stretch borders, new tests
4 Years Ago
Compile fix Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Shader Compile
4 Years Ago
Iterating on borders Finished API for border-image, still needs adjustments Update border-image tests
4 Years Ago
Initial progress of border-image Fix text opacity
4 Years Ago
NetworkAssetLists sends added files Fixed "step down" debug text Also convert the m_decalEvent when moving decals Merge branch 'master' of sbox
4 Years Ago
Revert make TryReadLength ignore parentheses Correctly parse things, support multiple elements in SetBackdropFilter, add Saturate parameter to API Merge branch 'master' of sbox
4 Years Ago
Updated button map Fixed some mistakes Merge branch 'master' of sbox
4 Years Ago
Don't do transitions between UI tests Fixed Func Door not returning after wait
4 Years Ago
Add opacity uitest
4 Years Ago
Added Entity.TakeDecalsFrom( Entity source )
4 Years Ago
Clean up + Map Changes Cleaned up old maps Adjusted Lighting on Doors Merge branch 'master' of sbox
4 Years Ago
Make TryReadLength ignore parentheses SetBackdropFilter parser for blur and PanelBackdropFilter API
4 Years Ago
Don't screen scale background-size when it's set as a %
4 Years Ago
Added PickupTrigger entity
4 Years Ago
Added Door Map (art) Door test map with art Clean up old files Merge branch 'master' of sbox
4 Years Ago
Anim scene objects can be animated with the anim graph
4 Years Ago
RenderScene test can be rotated Merge branch 'master' of sbox
4 Years Ago
Change blur tests to comply with CSS spec
4 Years Ago
Initial tests for filter-blur property
4 Years Ago
rebuild all_shaders.txt Merge branch 'master' of sbox
4 Years Ago
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
4 Years Ago
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
4 Years Ago
Fixed Button Map Fixed clipping Model Merge branch 'master' of sbox
4 Years Ago
Optimize cssbox borders with combos rather than runtime branching