20,768 Commits over 1,522 Days - 0.57cph!
Hotload.Skip Sandbox.UI.Box
Move Hotload Init to HotloadManager
Updated Velocity Map
Updated visuals on velocity test map
Merge branch 'master' of sbox
Hotload.SkipAttribute fixes, merged with Hotload.SafeAttribute
Merge remote-tracking branch 'origin/master'
Update baseaccess.txt
Make Rect.IsInside public
Make Panel.ConstrainScrolling a protected virtual
Virtual scroller tests
Merge branch 'master' of sbox
Fix on Button Test
Fixed Rotating button origins
Updated Button Map
Updated visuals on button test map
Merge branch 'master' of sbox
Refactor to allow dll unloading
Fix console columns in smaller resolutions
If entity has physics, take the Velocity from that
Create FuncButtonRotating.cs
FuncButton supports locked
Transform.Lerp
Transform.Add( vector, worldspace )
Add hotload kick-in delay
Add KeyframeEntity
FuncButton moves, resets, calls OnUseLocked, OnIn, OnOut
Add a bit of step up height to player physics
Merge branch 'master' of sbox
rust lod fix and cleanup texture
Split Shadow C# class into TextShadow and BoxShadow
Add Layla's border test
Add TextColor as dynamic parameter to ui_text vmat
And also compiled object
Fix emoji edges on text
Fix cssbox with mixed size border size and colors
Fixed entity velocity not being networked
Added player GroundTransform (testing, temporary)
Prediction skip CheckMovingGround
Apply BaseVelocity in WalkController
Merge branch 'master' of sbox
Fix cssbox border color space
Sharpern text
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
Quick fix to velocity test map
Quick fix to velocity test map
Merge branch 'master' of sbox
Shader objects for cssbox and text
Cleanup ui_text and force custom point sampling if not rendering to world
Added Trace.Sweep( PhysicsBody, Transform from, Transform to )
DebugOverlay.Box( PhysicsBody )
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
Do the same for ui renderer
Put ui scene system into its own source files
Updated door test map
Visual indicators on features that are working
Added Prop Door for testing
Bind GameLoop:PhysicsThink
Add Task.NextPhysicsFrame()
Move doors manually instead of using engine move stuff
Initial proof of concept rendering 3D scenes to UI
rust model
fixing collider adding fences model
Merge branch 'master' of sbox
Entity.AngularVelocity
ModelEntity.MoveTo( angles )
Angle.Length
Rotation.Distance
FuncDoorRotating I hate all this fucking code
Merge branch 'master' of sbox
Fix border color being in wrong color space, fix borders having aliased transition
Add extra tests to borders
Wip better borders
Fix relative paths on the importer
Fix door direction
Implement door speed
Implement door TimeBeforeReset
Created Velocity Test Map
Map for testing velocity
Properly fixed wrong player running console commands
Fixed potential crash when joining a server and getting errors
Fix autocomplete box sticking around on console input submit
Release cached resources on load
Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately
Fixed running console commands from the wrong player
rust asset stuff
vehicle material tweak, adding doors
Merge branch 'master' of sbox
Created Door Testing Map
For Door Testing
Merge branch 'master' of sbox
updated light model/material stuff
Merge branch 'master' of sbox