20,231 Commits over 1,522 Days - 0.55cph!
Added PlayerInfo which is a way to network the players and generic attributes for use for things like the scoreboard
Added scoreboard poc
Fixed exception getting Label.SelectionStart before it has a textBlock
No scrolling with OverflowMode.Hidden
Addons can use regex
Mouse input obeys overflow rules
Console stacktrace, code jumping
Re-add menu_reload
Move DevTools
Fixed doubleclick going to active instad of hovered
Fixed TextEntry errors
Added RobotoMono
Ingame console wip
Open outgame console with F1 (for now)
Test compile fix
Menu System cleanup
ci: Forget caching for now
Add stub for sbox_sky shader
Add GetCurrentSceneWorld() to GameGlue
Bind CSceneSkyboxObject, SceneSystem and stub for CSceneLightObject SunLightManager and SceneWorld
Add SkyboxObject to Sandbox.Game
Add C# reimplementation of env_sky
Stub for env_sky_atmosphere
Base KillFeed https://files.facepunch.com/garry/a14a8884-0495-4c79-a28d-d1e67ca35f61.jpg
Fixed compile errors with multiple classes using ClientCommand
Added Game.PlayerDisconnected( player, reason )
ClientCommand generated overload functions copy accesibility
Join/Disconnect notices in chat
Cleaning
Don't compile addons on code changed if they're not active
Added Compiler.BuildAsync
MenuSystem doesn't use addon system, creates its own compiler
Fixed Panels not hotloading (readonly fucked me again)
If we start compiling the main menu as soon as possible it'll be done by the time the rest of the engine is ready to go
Text entry blur on escape
Merge branch 'master' of sbox
Fix flickering on box probes
Fixed errors when recreating game
Moved menu to its own context
Fixed text measuring fuckups
Scale min/max width/height
Enable UI scaling by default (need to make this configurable)
Fixed text getting cut off
Invalidate styles on screen size changed
Don't try to render panels without any styles
Added Emoji translator
TextEntry can replace :emoji: as you type
TextEntry fires an onsubmit on enter
Base Chat Box
Don't register console commands when loading the menu (I need to sort this fucking shit out)
Clean up texture loading
Can load texture "avatar:<steamid>" to load a steam avatar (also avatarbig: and avatarsmall:)
Interop: for resource types add CopyStrongHandle - which creates a new StongHandle pointing to the exact same resource
When making cursor visible, put it in the same position it was when it went invisible
Fix UI not blocking mouse wheel when pointer-events
Add AO Proxies to a bunch of Citizen props
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
Show player count on game icons
Don't allow closing the main menu when not in a game
Added Panel.FindRootPanel()
Fixed .Focus() logic fuckup
Added GameScreen
Better Focus() logic
Moving fpsw to engine
Steam CallResults
GameLobby
Disconnect if gamemode didn't load
Remove debug
Added Lobby.GameServerSteamId
Added lobbylist command
Friend callbacks
whitelist System.Private.CoreLib/System.IO.Path.*
Fixed a bunch of props scale +physhull
Fixed client not forwarding commands to server
Spawnmenu list props, spawn command
Fixed border color
Modern spawnmenu style
Deleting vrad exes
Cursor is enabled if pointer-events enabled on any (visible) child
Background image baseline
Stylesheet renames
Merge branch 'master' of sbox
Add vrad to sbox_game vpc
Add visual progress notification to shader compilation
Make shader compilation not hang the main thread
Add notification callback to vfxcompile
Add structure enumerating extra information in Light Probe Volumes
Bake SDF and lay foundations to bake sky coverage in vrad3