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20,764 Commits over 1,522 Days - 0.57cph!

4 Years Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
4 Years Ago
Create models for each modular vehicle part
4 Years Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
4 Years Ago
v_rust_shotgun
4 Years Ago
Skin shader compiled objects
4 Years Ago
Move drone/modular vehicle into entities/, lowercase filenames
4 Years Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
4 Years Ago
ModelDoc: Attempt to offset bindpose by any import translation or alignment
4 Years Ago
Start porting modular vehicle assets
4 Years Ago
ModelDoc: Add origin alignment to RenderMeshFile (offset mesh to bounds min, max or center) Add Distance to TraceResult Car physics test
4 Years Ago
Fixed exception on spawn rust_shotgun
4 Years Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
4 Years Ago
SMG sounds
4 Years Ago
Better worldmodel physics for pistol + smg
4 Years Ago
SMG viewmodel Merge branch 'master' of sbox
4 Years Ago
Fixed skin transmission on viewmodel cascade and fixed seamless envmaps on skin transmission/two lobe specular Merge branch 'master' of sbox
4 Years Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
4 Years Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
4 Years Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
4 Years Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures
4 Years Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
4 Years Ago
Testmap with a hole to test sun volumetrics
4 Years Ago
Use henyey-greenstein scattering term for more accurate volumetrics on dynamic lights
4 Years Ago
Fix CSM shadow flickering from volumetric fog
4 Years Ago
Skin shader compiled objects
4 Years Ago
Delete old deathmatch folder Disconnect if can't create gamemode Delete lasereyes gamemode Update Access Added BaseWeapon.TraceBullet Fixed TraceResult.Direction wrong direction Entity.Owner is now a player - can use OwnerEntity to get it as an entity When setting Parent, if new parent entity is the world, will behave correctly Update baseaccess.txt
4 Years Ago
Don't include shared/decals.cpp
4 Years Ago
Moving these out of source control since they're part of sbox_game now
4 Years Ago
Remove some more debug spam
4 Years Ago
Made previews a bit more modular Added NetworkClass.NetworkDirty Network CurrentTool Put addon name in generated source
4 Years Ago
Don't print results of command line commands Player.ToString() Addon ProjectGen, ignore some dumb warnings Chat prints in server console Fixed some warnings in addons Reduce console spam
4 Years Ago
Simplifying network write/read Merge branch 'master' of sbox
4 Years Ago
Hotload root tracing Merge remote-tracking branch 'origin/master'
4 Years Ago
Fix loading screen closing too early when joining a server Update steam dedicated server files Dedicated server console input to managed Don't print a load of shit on startup Fixed pGameProps crash Run command lines after bootstrap::init Delete StandardPlayerAnimator.cs Dedicated status in title
4 Years Ago
Dedicated server fixes
4 Years Ago
NavMesh path fix Merge branch 'master' of sbox
4 Years Ago
Another failing delegate hotload test case Fixed possible NRE in FindMatchingLambdaMethod Split hotloading tests up Even safer cache check for delegate substitutions Replace delegates with null if we can't find a valid substitution Fixed possible incorrect delegate target substitution Another hotload delegate test Merge branch 'hotload-fix' Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Fixed some serverside convars not getting captured
4 Years Ago
Remove debug output Clamp surface hit volume
4 Years Ago
Lets manually set the frametime in PreWorldUpdate
4 Years Ago
More debug Merge branch 'master' of sbox
4 Years Ago
Use classic cubemap fetch for two lobe specular, they are usually rough Volumetric fog shader object without ghosting
4 Years Ago
Physics impact sounds test fix
4 Years Ago
PreClientUpdate Debug
4 Years Ago
Surface sound hit debug Merge branch 'master' of sbox
4 Years Ago
Fixed shaders/gentxtfiles.cmd
4 Years Ago
Shader Build
4 Years Ago
Split hotloading tests up Even safer cache check for delegate substitutions Replace delegates with null if we can't find a valid substitution
4 Years Ago
Another failing delegate hotload test case Fixed possible NRE in FindMatchingLambdaMethod
4 Years Ago
More robust solution for cached lambda types in hotload