197,345 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Minor fixes
9 Years Ago
Decided to inline initialisations that only happen in one place in Carmack/Blow style (see: http://number-none.com/blow/john_carmack_on_inlined_code.html)
9 Years Ago
9 Years Ago
Character conversion continues
9 Years Ago
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader Added dynamic visibility mask to water system Added water visiblity trigger; modified WaterLevel to allow collision toggle Added default lake material Updated water prefab: moved water comp to root, other changes/cleanups
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9 Years Ago
Automated Linux DS Build #435
9 Years Ago
Ground FX script edit
9 Years Ago
Changed NetworkEntity and Item IDs from ulong to uint. Also some continuing character work.
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9 Years Ago
Automated Windows Build #435
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9 Years Ago
Automated OSX Build #435
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9 Years Ago
Automated Linux Build #435
9 Years Ago
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9 Years Ago
Absorb update 9/27/16
9 Years Ago
Moved Flags to component
9 Years Ago
More effects
9 Years Ago
tweaks to sleeping AI
9 Years Ago
various effect tweaks
9 Years Ago
When a Unit picks up an item, it now removes the item from it's HolderContainer, if a HolderContainer exist.
9 Years Ago
Wetness value is now simulated
9 Years Ago
Loners will now ponder for a while when wandering
9 Years Ago
Units with the Loner Trait will randomly wander around away from the rest of the Tribe, shunning any social interaction
9 Years Ago
Added EffectCategories enum, groups in DataBrowser Improved DataBrowser collapse/expand all behaviour
9 Years Ago
wind sfx
9 Years Ago
rubbish wind sfx deleted
9 Years Ago
waterfalls etc
9 Years Ago
new ambient sounds
9 Years Ago
RandomAnimatorTriggerSettings refactored and actually working ;o
9 Years Ago
more
9 Years Ago
bit
9 Years Ago
temperate and tropical bird sfx
9 Years Ago
bird ambient sfx
9 Years Ago
white hair weight
9 Years Ago
put nan check in on lookat quat to fix error that seems to be popping up a lit removed head look at target if inCombat
9 Years Ago
Missed a bit
9 Years Ago
AnimationTagState fiddling
9 Years Ago
Waking up from sleep now uses an AI based approach
9 Years Ago
Compile fix whoops
9 Years Ago
Allow empty action chains
9 Years Ago
toned down red hair
9 Years Ago
Disabling InteractionPosition and Collaboration obstacles to confirm if they affect UnitView rotation calc issues...
9 Years Ago
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9 Years Ago
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9 Years Ago
Expose stats params in UnitSettingsEditor
9 Years Ago
Cleaning up debug tools spawner stuff Stats import
9 Years Ago
Breeding Collaboration now grants Collaboration Effects.
9 Years Ago
added ragdoll to young boars
9 Years Ago
latest ragdolls but not a fix for tortoise spawning dead
9 Years Ago
All AI Modules have the sleeping == false condition for now
9 Years Ago
More of the same
9 Years Ago
Fixed Collaborations.SentRequest lifetime/expiry still ticking regardless of request State Tweaks the Collaborations response API for better book keeping Experimental, and likely fuckery inducing collaboration NavMeshObstacle blocker + positioning tests