197,086 Commits over 4,110 Days - 2.00cph!
Text rendering can now anti-alias any codepoint
surface.CreateFont now registers entire unicode range of any loaded fonts
(windows only so far)
Metas apparently, sup petur
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data
Tweaked audio mixer a bit to bring up ambient again
ActionChain tweaks
Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
Pre-moving and breaking shit.
- Placeholder stat trigger work
- People now tick hunger and die after 3 days of no food
-added a GetRandom() for FixedArray
-made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
ForceEnableAssertions proper
Moved species movement speeds and acceleration values to Attributes
Made trashcan texture less pixelated.
TribeStart area tweaks, people spawn with low energy now
NavMeshPathEx
DistanceConsideration has UsePathfinding option
BuildOptions.ForceEnableAssertions
-minor Camera improvements:
--reverted/retouched my changes to zoom which were making it feel worse
--camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
Merge from parallel actions
Fixed a bunch of combat issues
- More stat work
- Cloud tests
- Time/date UI reports time from TimeTicker
Fixed some post settings.
Level improvements.
Rubbish bins.
Fire detectors.
Electrical lines and sockets.
Reflection tweaks.
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
Activated CinemaGameMode on Dark3
Some missing gfx assets.
CinemaDark3.umap
Some improvements to the pool.
-new MusicManager
-fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks
-preventing same tracks from repeating (currently checking the last 3 tracks played)
-switching songs when conditions change, such as day becomes night, or weather changes
-supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence)
-tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
- Added audio scripts, music now plays