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157,292 Commits over 4,566 Days - 1.44cph!

12 Years Ago
stone barricade and all the LODs
12 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
12 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
12 Years Ago
Sign text tweaks
12 Years Ago
replaced terrible thompson xylophone sound
12 Years Ago
minor tracer changes
12 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
12 Years Ago
Added GetItemOptions for @helk
12 Years Ago
Basic Decay Test
12 Years Ago
Moving decay.cs out of root
12 Years Ago
Compile fix
12 Years Ago
Compile fix
12 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
12 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
12 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
12 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
12 Years Ago
Custom map ring-roaded
12 Years Ago
Merge from main
12 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
12 Years Ago
Fixed some naming convention issues
12 Years Ago
Fixing more prefab stuff
12 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
12 Years Ago
fixed all impact effects not showing up on objects that take damage
12 Years Ago
updated phrases
12 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
12 Years Ago
Barricades gib models
12 Years Ago
merge from main
12 Years Ago
EAC update
12 Years Ago
EAC update
12 Years Ago
updated the current barricades with gibs and lods, updated collisions paths
12 Years Ago
Added vince to the devlist
12 Years Ago
Some rework on a gib mesh
12 Years Ago
Builder show eac_hashtool errors
12 Years Ago
merge from barricades branch
12 Years Ago
eac_hashtool tweak
12 Years Ago
eac_hashtool tweak
12 Years Ago
an eac_hashtool that doesn't tell lies
12 Years Ago
Timed removal fix
12 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
12 Years Ago
grenade usability updates, better effects
12 Years Ago
lowered grenade light radius
12 Years Ago
repair bench pivot fix, I hope.
12 Years Ago
lowered thompson rate of fire a bit
12 Years Ago
fix of a fix =/
12 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
12 Years Ago
backup
12 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
12 Years Ago
removed debug.log call
12 Years Ago
3 new heads fbx's, prefabs + materials
12 Years Ago
Reverting screenspace water