199,600 Commits over 4,140 Days - 2.01cph!
Changed WorldItems item network updating from ticking to event based (server performance++)
Fixed not saving properly
Added editor menus to load/save
Moving HTML stuff around a bit - using angularjs
Added Sentry error reporting
Use software HTML rendering. Which is a shitload faster for some reason!
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error
Fixed client "same key already exists in the dictionary" with string pooling
Added HUD UI with angular
Merging HUD UI and angular app setup
Error logger, add current dll timestamp
Deleting WebPlayerTemplates again
Fixed editor errors when running client only
Fixed bow viewmodel prefab creating errors
Added HUD UI html example and updated test scene
Recompiled JS with -bare option
Only send errors once
Properly complete the stack trace if it's missing
sprint left/right animations
Added stacktest command
Added further checks to client.connect
Added public size and water level accessors to TerrainMath
Error logger - always generate our own stacktrace
Handle terrain bounds correctly when spawning grass and decor
Refactor some terrain generation code
outdoor torch with lods and alike.
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
less shit stack trace in errors
Time of Day update to 2.0.8 prerelease 1
Split the decor system into two parts
Dynamic objects are spawned and despawned around the camera as the player moves
Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator)
Made the decor system splat type selectable
Minor cleanup in the grass system code
Fixed terrain noise import settings
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures)
Switched terrain texture compression to automatic
Changed decor spawner to load prefabs from resource folder
Moved decor prefabs to resources folder
I think those can be deleted
Let's try to keep all sound files in one folder
Fixed decor ignoring the selected splat type and always spawning on grass instead
Tweaked rock material parameters to look somewhat acceptable
Moved trees to content/trees2, added pines, Camelot VFX
-sprinting animations are all done.. redid the treadwater animation so it looks more natural