200,328 Commits over 4,140 Days - 2.02cph!
Stopped player window rendering
Tweaked procedural terrain biomes
Fixed torch prefab Amplify Motion Object script reference
some animations for the rocket launcher.
Resists and weight bar added
Fixed protocol version not being set properly
Fixed invalid blueprints getting through, causing havok
Fixed awesome server memory leak
Fishing rod view model/world view model and LODs.
Ignoring files
Attempt to fix compability with unity 4.5
Don't show servers with coloured names
Don't show servers with stupid and doubled up characters in their names
Don't show servers with obviously faked player counts
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
HTML menu scene didn't save
Added normals to grass meshes (set to terrain normal)
Tightened north biome transition and made it fill only the northern third of the map
Moved old trees to legacy folder
Added forest type 3 resource prefabs
Updated procedural terrain test scene
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
updated clothing parts source file
Tweaked stuff, hoping it fixes broken grass
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
-finished the rocket launcher animations
tweaked some of the animations for the bone knife and waterpipe shotgun.
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
Added first draft of a custom tree billboard shader
Merge over tree billboard test texture
Further updates for the crafting window.
I like big butts, and these new bushes too.
Include missing grass shaders
Optimized billboard shader
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Made water always render before any other transparent objects
Added billboard test to tree_3_1
Disabled dynamic batching (for now)
Merge from main for those missing meta files
Added some more prefabs, did some prefab reordering
Added crafting queue to the HUD. Tweaked window display structure.
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
Added random grass patches in forests (this needs tweaking)