201,029 Commits over 4,171 Days - 2.01cph!
Resources now use the Resource Dispenser component
Fixed gibs not working if the mesh wasn't convex
Changed say so you don't have to use quotes
Wolf ragdoll
Prepared the terrain foundation for overlays (trails, snow, ...)
Eating now affects metabolism properly
Campfire placement guide proper
Pass time to take onto ItemActions
Added more terrain overlay functionality
commiting batch 4 of re-exported anims on new rig.
Fixed motion blur flicker when tonemapping is disabled; fixed warnings
Made terrain overlay texture update nicer and faster
Improved TerrainOverlayAdd
Updated TerrainMeta class description
improved some wolf animations; added a new death animation for the wolf;
Finally some pine trees that don't suck, jesus.
Added terrain overlay textures
We can cache these messages and reuse them to avoid GC churn
Added new source anims on new rig, moved previous files to ' old rig anims' folder in case needed.
More work on the terrain overlay system
Added more variants of the terrain layer masking functions
Added overlay sampling to terrain cginc
Fixed terrain overlay value normalization
Fixed weapon worldmodels floating 30 feet in front of player
Bow can now fire arrows (wip)
Fixed GameTrace sometimes returning too early
Can pick up dropped world items again
Added overlay support to the terrain shaders
Update terrain generator test scene
deleting duplaicated anim .fbxs from art directory
added animation template file
Tiny test scene for Diogo
Converted Tom's old rocks to new texture and material setup. Renamed them to rock_01,02,03. Reorganised some textures.
improved several of the wolf animations; finished adding all the sound fx for the wolf
More snowy biome stuff. Fixed the rock shader lighting formula.
Scene stuff and placeholder cliffs