201,331 Commits over 4,171 Days - 2.01cph!
Random stuff before merge from main.
Mergymerge to fabricate some tree billboard normal maps.
Made Newman's new back glow a little less.
Improved trunks on forest 6's and 7's.
Backup commit for tree billboard stuff.
Successfully added procedural virtual texturing to TestLevel; building up to ProceduralMap
Added 3m Window test model
Synced with admin site, phrases
Fixed building parts not showing in context menu
https://www.youtube.com/watch?v=b_4Y21Pprzw
Fixed motion blur popping on LOD object switch
Fixed rock_13 not recieving shadows
Updated clothes to use new skin shader
Restructured some rock folders
Adjusted sand rock colors
Added the new rocks to the procedural level
Stop Fire_Secondary when in menu
New tree billboard texture files.
Removed emissive color from tree billboards
Added wetness to the rocks shader.
More rock material adjustments
Even more rock material adjustments
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
improved many of the player movement animations (unarmed); added 9-way running animations for when the player is holding a rifle
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
New LODs and billboards (with normal maps) for every single tree.
9-way crouching/crouchwalk animations for when the player is holding a rifle
Removed some unused outdated assets
Fixed import settings of forest 4 billboard 4-1
Fucked off a load of old shit and added some new folder ready to start adding the procedural generation code
Build the linux dedicated server in headless non debug
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments