201,307 Commits over 4,171 Days - 2.01cph!
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
Moved new clutter rocks to correct folder
Added a warning txt to all folders that are automatically loaded and spawned
Fixed a few rock parameters that got screwed up after Bill's downscale
Reduced probability of the turd rocks (those might become coast-only in the future)
Terrain>Rock consistency texture edits.
View and world view models fo the salvaged tools. Full LODs with the world view models.
moved folder to rust_art\Models\Env\building_parts
Added server report command (creates debug txt file with object counts etc)
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Added anim events to torch view model anims
tweaked deploy torch view model anim
Added 1st pass player torch anim set
Implemented torch holdtype
tweaked deploy torch view model.
Working on player torch anims
added some new boar animations ( screaming / Shake mud off body ); tweaked some existing boar anims
updated run_forward source anim with latest version
Fixed headshots sometimes not working
Foundations are now flat again
Added windows and doors
Added hotspot snapping for area placements
Changed foundations test object to be 3m tall.
Added stairs
Added Scott's temporary placeholder models
Improved rock spawn rules
Added lit_idle for torch view model (source file)
changed ignite anim to end in new lit torch pose
further work on player torch anims
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
Added World layer to the Convar toggle script. Tweaked clouds slightly.
Improved LOD transitions on the big fat trees.
Profile triggers
Use shitter physics on server
Fixed server NRE's in NetworkSleep
Added generic prefab preprocessor system
Added serverside MeshToBoxCollider preprocessor to rocks
Fixed prefab preprocessing system trying to destroy itself in-editor
Adding UnityVS (hopefully this won't fuck Andre on osx over)
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
Changed all TerrainMath.GetHeight overloads to be in world space coordinates
Made resource spawn faster in the TerrainGenerator test scene
Added min and max height to spawn filters
Added water rocks
Don't know why this exists, deleting
Warning when transform changes (a lot) with collider and no rigidbody