201,386 Commits over 4,171 Days - 2.01cph!
Lower gun when running, jumping, swimming
finished the remaining jog/run animations for the player holding the hatchet
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
Fixed water not working proper
Implemented basic untextured sprite rendering.
Prefabbed the other animals
Made animal model sets share an avatar
Changed animal max texture size to 4096
Textured sprite rendering now works, although pixels seem out of line.
Added simple controls test.
cleaned up a bit, switched to character controller
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider)
Made some preprocessing / parameter scripts auto-destroy on instantiate
Some lantern and light source related files.
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
Made the night time sky silhouette a bit more visible and less disorientating.
Some improvements to the BudgetBoy API.
Unity Pro image effects update to 4.5.3
Sweeping terrain color changes to, among other things, get rid of the large dark brown spots. Made the grass behave better with color overlays. Toned down the AO a bit.
Fixed terrain anchor check extension method and added overload without explicit position and rotation
Replaced TransformEx.GetComponentsInChildrenEx with Transform.GetComponentsInChildren(includeInactive = true)
Added *.pdb.meta to ignore.conf
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Implemented correctly colored radiant light from cabinet screens.
Now using Graphics.DrawMesh for sprites.
Sort item list by name in editor
Tweaked sun directional light bias (might lead to flickering again?)
Changed how construction socket strings get pooled
BuildingBlock now derived from WorldItem, can have item associated
Added door (testing, no locking yet)
Refactored TerrainMeta (so... many... changes...)
Implemented simple animation system.
Hammer now swings properly
Building is no longer instant again
Building effects (placeholder)
Added player pickaxe anims for deploy / holster
crouchwalk/jog animations for player holding grenade
Fixed internal compiler errors in unity.
Reverted sun light (too much flickering)
fixed some errors with the bear's fur material; renamed the animals to LOD0
-added LOD groups to the animal entities.
embedded the animal LODs into a single .fbx file
added LODs to the animal entities; fixed the server side entities for the animals (they dont contain mesh now)
Fur shader, updated stag material
Removed old LOD models
Re-linked animal avatars
Cleaned up stag materials
Added a quick replacement for the door.
Lantern LOD, colmesh, sound.
changed the bear/boar/wolf to use the new fur shader; removed unnecessary material files.
edited the animal prefabs so that they use the new FBX meshes that I made (that don't have the old shitty fake fur shit)
Lantern animation files and some cleanup.
Improved the lantern light effect.