201,529 Commits over 4,171 Days - 2.01cph!
Cabinet screen anti-aliasing fix.
Cabinet screen anti-aliasing fix.
Fixed screen brightness not changing when controlling a cabinet.
Fixed screen brightness not changing when controlling a cabinet.
Removed junk function from cabinet screen shader.
Removed junk function from cabinet screen shader.
added flinching to the player animation system
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
crouchwalk/jogging animations for the player holding a pickaxe
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab
fixed prefabs that got broken during merge
fixed prefabs that got broken during merge
fixed error when a cabinets game is set to None
fixed error when a cabinets game is set to None
almost done porting Mazing
almost done porting Mazing
Added rigidbody to player collision (fixes huge amounts of lag clientside)
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Updated image effects to Unity 5
Added anim events to flinch anims
Changed blends on player controller anims
Tweaked UpdateCollisionBounds for performance
added the other enemy type
added the other enemy type
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
These files shouldn't have ever been committed
Fixed city zone creation error
Implemented basic gameplay recording to base64 string.
Implemented basic gameplay recording to base64 string.
Fixed generation bugs and callback order bug
Show server name in branding
Animal collision perf fix
Added record button bindings.
Added record button bindings.
Adding culling/LODing to floor/foundation/wall