201,519 Commits over 4,171 Days - 2.01cph!

11 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
11 Years Ago
[mazing] tilemap for walls (though tilemaps need flipping support or i need to add some flipped images)
11 Years Ago
Root dir
11 Years Ago
Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
11 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
11 Years Ago
Attempt at fixing build script syntax errors on Mac OSX.
11 Years Ago
Fixed Mazing load times.
11 Years Ago
Fixed Mazing load times.
11 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
11 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
11 Years Ago
Added a property to GameCabinet to enable bandwidth logging.
11 Years Ago
Fixed AvatarImage panels rendering 184x184 avatars incorrectly
11 Years Ago
Flippin' tiles
11 Years Ago
Flippin' tiles
11 Years Ago
Time of Day update to 2.1.2 prerelease 1
11 Years Ago
Made all scenes use tricolor ambient light
bot
11 Years Ago
Windows Build 120
bot
11 Years Ago
OSX Build 172
11 Years Ago
Recorded some replacement demos for Mazing.
11 Years Ago
Recorded some replacement demos for Mazing.
11 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
bot
11 Years Ago
Linux Build 197
11 Years Ago
fixed vm_rock missing event errors
11 Years Ago
More profiling when sending snapshots
11 Years Ago
Sky dome ambient color tweaks
11 Years Ago
Fixed beaches 3 tree billboards
11 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
bot
11 Years Ago
LinuxDS Build 93
11 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
11 Years Ago
Removed more rigidbodies Ores now properly dispense metal/sulfur ore
11 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
11 Years Ago
Added a GameCabinet.SoundPlayed event, and a GameBase.QueueSoundFromStream(stream) method.
11 Years Ago
Fixed an error when queuing sound events.
11 Years Ago
Fixed an error when queuing sound events.
11 Years Ago
Fixed specular highlight on water
11 Years Ago
Tweaked the CRT shader so it can no longer display a perfect black.
11 Years Ago
Tweaked the CRT shader so it can no longer display a perfect black.
11 Years Ago
These trees had two colliders Removed rigidbodies from more prefabs
11 Years Ago
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
11 Years Ago
Temporary fix for queued sounds only playing when a cabinet stops being remote controlled.
11 Years Ago
Cabinet audio events are now networked.
11 Years Ago
Cabinet audio events are now networked.
11 Years Ago
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
11 Years Ago
Removed screen flickering so it's easier to see screen glow colour transitions for testing.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Duplicate sound event potentially fixed.
11 Years Ago
Duplicate sound event potentially fixed.
11 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
11 Years Ago
Adding view model anim tests