201,516 Commits over 4,171 Days - 2.01cph!
Fixed HTML manager spawning twice
Changed HTML to 'OnDemand' mode
Removed player rigidbodies serverside
Fixed Radiation sphere trigger math
Added vis.triggers convar
Removed unused model mockup.
Removed unused model mockup.
Removed duplicate LOD group from cactus 5
Skinned colliders can no longer be convex
Fixed potential headshots creating an error
Fixed a bunch of compile warnings
Re-organised prefab folder
Everything that autospawns should now be in the autospawn folder
protocol++
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
Added safe error handling when a grass patch uses too many vertices
Changed ambient occlusion image effect order
Started a basic breakout clone.
Started a basic breakout clone.
Time of Day update to 2.1.2 prerelease 2
Disabled fog in horizon clouds
Updated sky prefab (smaller clouds, slower wind speed)
FIxed player skin being shiny as balls at night
Been fucking around all day to sort out UV matching up but finally figured out a good method. Do it in the face creation!
Mesh colliders for animals
Fixed animal pink skins
Server now releases control of cabinet when the player controlling it leaves.
Experimenting with Resizer and Dragger UI controls.
Started simple main menu mockup.
Server now releases control of cabinet when the player controlling it leaves.
Experimenting with Resizer and Dragger UI controls.
Started simple main menu mockup.
Added swimming view model test source file
crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
Basic rules implemented in the Breakout clone.
Basic rules implemented in the Breakout clone.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Swapped UI rendering back to how it was, this new way kills frame rate
Added sounds to the Breakout clone.
Added sounds to the Breakout clone.
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
Fixed all decor not spawning
Added an ExportSpriteAtlas toggle to GameCabinet.
Added an ExportSpriteAtlas toggle to GameCabinet.
added main menu back
added 2 extra cabinet prefabs for the other games
player name in the main menu is sent to the server
added main menu back
added 2 extra cabinet prefabs for the other games
player name in the main menu is sent to the server
Partial implementation of attract stage for the Breakout clone, having some UV issues.
Partial implementation of attract stage for the Breakout clone, having some UV issues.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Switched mario for mazing.
Switched mario for mazing.
Done some messin. It's all broked but I have a plan!
players no longer collide with other players
refactored some code to make it a bit easier to read
players no longer collide with other players
refactored some code to make it a bit easier to read
Fixed remaining PVT issues on OSX/GL; port to u5 is complete
Updated PVT terrain shader to match recent changes to fallback
Fixed amplify motion shader errors
Removed unused AM shaders for now
Scaled back on pagesPerFrame