201,519 Commits over 4,171 Days - 2.01cph!
Generating meshes again with the new method. Update Callbacks? Intersection generation. Blending.
Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
Updated Bolt to latest source.
Updated Bolt to latest source.
PVT fixes for Unity 5 support
Wider hardware support using ARGB32 fallback for tables
Tweaking to avoid crazy shadow flickering
the player + torch animations all done.
- Added smoothed rendering to AvatarImage
- Added Entity:UseTriggerBounds(enable, bloat=0) [shared]
Material tweaks
PlayerModel scene render settings
Removed redundant rigidbody warning
Disabled voice chat playback (crashing in u5 in SetData)
Changed ores to use standard shader
This should fix having to hit doors to get lock status to change
Started work on a new game.
Started work on a new game.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Darkened the CRT shader minimum brightness.
Darkened the CRT shader minimum brightness.
screen fade uses a tilemap
screen fade uses a tilemap
Sprite atlases are temporarily exported as .png files for debugging.
Sprite atlases are temporarily exported as .png files for debugging.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
added instructions on menu stage
added instructions on menu stage
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Implemented a custom texture packing algorithm so that the result is the same on all platforms.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Stopped debug atlas images being generated.
Stopped debug atlas images being generated.
Added a non-corrupted Test Game demo.
Added a non-corrupted Test Game demo.
Recorded a couple of uncorrupted Mazing demos.
Recorded a couple of uncorrupted Mazing demos.
player wont refresh anim after death
player wont refresh anim after death
Fixed errors with input state being null on disconnect
SkinnedMeshCollider triangle array errors
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
Merge branch 'master' of arcade