197,434 Commits over 4,110 Days - 2.00cph!
Updated Hapis roads to use asphalt
Added culling occludee processing
added UIUnitStatBar.
fame, durability reworked to be stat bars.
career stat UI prefab changes.
couple of fixes - junkyard
Tribe tracker roles foldout is more responsive, animates quicker. Only display game valid role icons. Role click feedback
Removed ImageMasked crap
pulse status bar cash on transactions
added enable fog of war debug option
show team tab when returning to career screens after a match.
cash sound.
added repair column to team view, repair button shows as repair cost if unit broken.
Updated barricade prevent building volumes to be identical to their damage volumes
Removed wall sockets from foundation steps
Quarry rocks texture cleanup
Switched road_asphalt material to alpha cutout
Added dithered alpha to road_a
junkyard fixes / colour tweaks
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
Moved road_asphalt material
never use CSteam3Server::eServerTypeP2P for dedicated servers
Attempting to force error
Added env.progresstime (pauses time of day progression when false)
Can only place one tool cupboard per building
junkyard ruin section
terrain heightmap rebake
Increased building privilege radius around buildings to 16
Twig foundations can no longer be placed inside building privilege (only floors)
Keeping the game going forever for testing.
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible)
Added a slider to the Decay component inspector to manually test durability changes
Removing some debug logs
PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
Fixed interactions not being properly evaluated by playerController
Tribe tracker animator rework
More west coast.
Materials & stuff.