197,434 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Some more ai behaviour improvement.
8 Years Ago
Fixed meshlod culling sphere bounds
8 Years Ago
Tweaked territory radii on island 1 spawners. Item Can Be Picked Up condition now checks if picking up the item would make the unit go above 100% encumbrance.
8 Years Ago
Removed gatherer role requirement for fire management Switched fill containers goal from gatherers to cooks Removed basket recommended item from gatherer Added basket and hand axe to recommended items for the Cook role
8 Years Ago
glass bottle / pipe viewmodel / worldmodel prefabs and sounds (pt2)
8 Years Ago
glass bottle / pipe viewmodel / worldmodel prefabs and sounds
8 Years Ago
Added a minimum move speed to the Navigation component, defaults to 0.5 Fixes units getting encumbered to the point they can't move
8 Years Ago
Merge from save154
8 Years Ago
Merge from main
8 Years Ago
Improve road intersection blending
8 Years Ago
More ai behaviour tweaks.
8 Years Ago
Cleanup
8 Years Ago
Merged from main
8 Years Ago
Some more tweaks to ai behaviour.
8 Years Ago
New animal behaviour applied to all animals.
8 Years Ago
Merge culling fixes and optimizations
8 Years Ago
Fixed sync issue + updated API
8 Years Ago
after a win, surviving units gain fame
8 Years Ago
Scene
8 Years Ago
Version++
8 Years Ago
GameConfig
8 Years Ago
GUI save
8 Years Ago
Added PlayerTribe:PlayerComponent, migrated all tribe specific functionality to this component, cleaning up Group and Player. Groups have leaders (currently first unit added)
8 Years Ago
More on AI behaviour.
8 Years Ago
TerritoryLocationSelector now selects a location based on the spawn position of the group for a non-human unit. Animals will now wander around their territory instead of all over the map. Fleeing and self defense should override idle plans.
8 Years Ago
Merge from main
8 Years Ago
Added fast native path for apply visibility; needs cleanup Updated native Renderer plugin
8 Years Ago
Hapis fix
8 Years Ago
Manual Windows build
8 Years Ago
Skip non callback occludees
8 Years Ago
Some building privilege changes
8 Years Ago
update
8 Years Ago
fix
8 Years Ago
Latest
8 Years Ago
hide quickcraft when looting
8 Years Ago
applied a victory cash bonus per surviving unit
8 Years Ago
Each week phase returns true or false if it succeeded. Can no longer start the match phase if you don't have enough repaired units.
8 Years Ago
Only spawn one of each type of quarry
8 Years Ago
maintenance reduced from 50 to 15 per missing condition point
8 Years Ago
unit maintenance fees calculated and transaction processed at the end of each week.
8 Years Ago
Save
8 Years Ago
Play UI sound for roles when they get enabled Added role on click to buildings data Various UI fixes
8 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
8 Years Ago
Subtracting 24259 (various regressions)
8 Years Ago
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
8 Years Ago
Import normals on half wall colliders
8 Years Ago
Added cut through FOV render
8 Years Ago
increased max zoom
8 Years Ago
Building privilege distance checks use exact distance from entity bounds
8 Years Ago
Additional deploy volumes on wall and floor pieces