197,407 Commits over 4,110 Days - 2.00cph!
PlayerController now clears override cursor if it cannot tick (fixed override cursor persisting when opening menus, changing sessions, etc)
Zones now get notified when a session is being killed
All Zone weather now gets disabled when a session ends (fixes bug 918)
Added some checks in world debug tool so it doesn't error out between sessions
Ladder improvements. Vertical ladders can be climbed down. Sloped ladders not yet
Fixed coverage queries frame depth mismatch
Female head seam geo/skinning & female light skin sets
Dont change cursor state for a default interaction that is not available
Fixed lingering tooltip when opening radial
Facilitated getting off ladders at the top
hacky pine tree collision fix
Updated female textures & playermodel
Fixed combat music (and probably various other triggers)
Disabled raiding goal plan that contains an empty GPV
Supermarket counters and cash register
Fixed NRE in UnitGroupCondition when the target entity had no group
Modal UI windows now share common tabbed navigation
Added UnitDetailView portrait spinning
Removed UDV items listing (pending new features)
More work on navmesh grid.
ore node hotspots now use coverage queries
Fixed filter mode in packed texture
Fixed coverage query registration handling
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed unit attachments not being properly unblocked sometimes.
Removed potential trailing reference to attached entity
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
Gas canister props models/LODs/COLs/Prefabs
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Removed Consume Item ability because we don't need it.
Self abilities on radial shouldn't check UI exposure
both new trees have "collision" mesh with material "collision" to use for mouseover help
Made supermarket greybox bigger.
Basic scene setup and dressing
supermarket shelves greybox - scene update
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
more holster fixes (bow, hand axe, wood club, bow)
gas pump greybox - scene update
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
Fixed both spears, hammer, stone club missing holster points
Eliminated more GC allocs from Ragdoll / RagdollInheritable