197,431 Commits over 4,110 Days - 2.00cph!
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
DrugSellZone visuals work+ refactoring
Hooked up animation states for traps
Merged packed and unpacked shader code for minimal redundancy
More rabbit trap work - destroy hint when trap is not set, disarm trap when picked up while trap is set up, don't let units set up a trap multiple times
Re-packed construction atlas
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
uniform texture updates WIP
Added configurable packed texture save options
Updated what's new screen. Added a UI hack.
Fixed index out of range exception vulnerability when nav_grid is true.
Fixed adding empty packed map refs
merge interaction desire creation and AI handling to main
Interaction Desires AI done (maybe)
Add default modules with their default weight
AIModuleSettings.OnValidate handles default modules being added to Unit Agent components that do not currently have it
switched a line to the new chain write list
More interaction desires WIP
Added GoalPlanSettingsEditor.ChainContainsBlackboardWrite
Removed magenta debug print of active and dormant agents.
AI Modules can be flagged as default and will be automatically added to Agents that do not currently have them installed via OnValidate
Fixed UnitBehaviourWidget NRE
Interaction Desire AI WIP
SmartObject.TrySubscribe breaks first subscription matching the same InteractionPlan, when forcing subscription
Unit now stores a reference to the gameinstance, removed all the parameters from it's check can move/attack etc functions.
part 3, GameInfo is no more.
Fixed bad switch in BehaviourChain.SetActive
Interaction Desire creation WIP
chimney and car wheels added
refactoring out GameInfo, part 1
Fixed a couple of packing bugs
Added nav_grid convar + ai tweaks.
Animation callbacks for carried flag to switch animator update mode
Item equip replace in slot tweaks (moved code to Items component methods)
Dynamic DOF fixes
Ai tweaks, better dynamic cover.
Moved DSE empty consideration group warning to editor validate
Asset save
added a bunch of first pass utility buildings to see if they are useful
DSE ignores empty consideration groups