197,434 Commits over 4,110 Days - 2.00cph!

8 Years Ago
more
8 Years Ago
Only using AnimatePhysics for humans
8 Years Ago
Fixed bad while condition in OverviewMapUI.ZoomToPOI rouitine
8 Years Ago
misc cleanup
8 Years Ago
Fixed intro cameras missing post layer More map transition improvements Fixed bad profiler sample in GPV
8 Years Ago
Diogo's shader & stuff
8 Years Ago
GameInstance now fires events for player ready, game built, game finished and player ready. Removed host reference from GI
8 Years Ago
Also added CopyToDirect, which copies a CharacterState without creating a new CharacterMotorState object like the generated CopyTo does
8 Years Ago
Fixed map markers not syncing their position to their related Entity when applicable
8 Years Ago
OverviewMap.ZoomToPOI tweaks
8 Years Ago
Another round of safe-guarding navmesh agent usage. AiManager and DynamicNavMesh now play better together (when managed navmesh grid is disabled).
8 Years Ago
function sig change
8 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
8 Years Ago
Added CopyToWithRepool for Character state. The generated CopyTo doesn't handle poolable types within poolable types very well. Copying to a new instance makes a copy of the original class' MotorState (if it has one), and assigns it to the new instance's MotorState. If the new instance already had a MotorState assigned, it'll now no longer have a reference and never get re-pooled. CopyToWithRepool safely disposes and re-pools the old MotorState if it has one.
8 Years Ago
Fix gui.OpenURL not opening the main menu when ran from Player.ConCommand
8 Years Ago
Sell sign only for local player
8 Years Ago
Really reverted dlls
8 Years Ago
Spawnmenu model search will no longer search the "models/" part of every model
8 Years Ago
Revert steam dll changes
8 Years Ago
Enabled culling on glcore
8 Years Ago
Fixed compute shader error on glcore
8 Years Ago
Ignore follow camera callbacks when not active camera module
8 Years Ago
Map marker creation input safety /cleanup
8 Years Ago
8 Years Ago
Minor session refactoring UnitManager callback hack to switch animator modes on units when the game is paused
8 Years Ago
GameModeDefinition.GetSession renamed to CreateSession for clarity
8 Years Ago
Don't update UnitView if TimeScale is 0
8 Years Ago
People should spam getting out of interaction positions less now
8 Years Ago
biome/weather tweaks
8 Years Ago
Fixed various issues with tooltips on the map screen
8 Years Ago
Fixed selection via map screen not invoking events
8 Years Ago
fixed bad scene path
8 Years Ago
added tree cutting scene to menu
8 Years Ago
Force animator update mode to AnimatePhysics in Animation Improved radial menu close behaviour Added zoom meter UI Stopped UnitView updating when game is paused
8 Years Ago
added if (Animator.GetBool("isCarried")) return; to onAnimatorIK()
8 Years Ago
more
8 Years Ago
Fixed bed description Fixed bandana description Fixed minnows description Fixed small stocking description Fixed Research Paper description
8 Years Ago
Update phrases from static Translate.Phrase's
8 Years Ago
Improved behaviour of of map marker clicks Cleaned up some player camera methods Added additional anim trigger resets for switching/stowing
8 Years Ago
updated vm source
8 Years Ago
merge from main
8 Years Ago
added some Is Dead == False conditions to abilities targeting other units
8 Years Ago
Added Translate.TokenisedPhrase Throw warning when generating phrases if two keys with different values Added game tip explaining how to open inventory if opened less than x times Added showgametip, hidegametip (for modders)
8 Years Ago
Fixed return key not working as UI submit Reset animator triggers before firing pick up anims Removed screenshake test bound to H UI safety stuff
8 Years Ago
editor tidy up of exposure settings
8 Years Ago
Tidy up of building commands
8 Years Ago
creating building prefab 2 and added to unity scene
8 Years Ago
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
8 Years Ago
Fixed item sell message Update steam dlls
8 Years Ago
Cleanup