197,434 Commits over 4,110 Days - 2.00cph!

bot
8 Years Ago
Automated Windows Build
8 Years Ago
Updated native libraries
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Manual Linux Build
8 Years Ago
Manual OSX Build
8 Years Ago
Create texture cache read / write streams in binary mode
8 Years Ago
grass displacement around ore nodes terrain grass is 10% shorter rocks in temperate biome are grey again
8 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
8 Years Ago
Office chair
8 Years Ago
Ai tweaks.
8 Years Ago
fix
8 Years Ago
Make gibs reflect current stage picked
8 Years Ago
started reworking to run everything off just the client input
8 Years Ago
Retiring DX9 (OpenGL fallback)
8 Years Ago
Merge from skin_cache_native
8 Years Ago
Merge from main
8 Years Ago
Tweaks
8 Years Ago
Can't just kite npc's forever. Manifest
8 Years Ago
Fixed goblin Misc material stuff
8 Years Ago
AI prefers to target healers
8 Years Ago
fixed intro anim not playing animation on player panel
8 Years Ago
merge to main
8 Years Ago
merge from main
8 Years Ago
Fixed falling trees immediately "impacting" when at high speed (bug 870)
8 Years Ago
adding UI extentions updating text mesh pro optimizing player panel/cleanup anim/ tweak
8 Years Ago
Merged from main
8 Years Ago
Revert commit to wrong branch
8 Years Ago
Revert commit to wrong branch
8 Years Ago
Right-click item transfer merge as it went into the wrong branch
8 Years Ago
Right-click item transfer can now use the belt as well.
8 Years Ago
Tried moving NetworkSimulator away its slightly awkward Prefab + NetworkEntity existence into a simpler one that just used networkServer.Send. In the end it jut made things complicated in a different way, since initial data and changes couldn't be propagated through Serialize anymore. So just putting this into a branch. The only thing not functional here is an initial send when new clients connect.
8 Years Ago
Slightly broken sound test
8 Years Ago
Project version bump to match jenkins file. HUD client/server fix.
8 Years Ago
More Item/attachment handling improvements -Units will now drop shoulder items if they need to equip something in their right hand -Added a DropItemInAttachmentSlot method to Item to blindly drop items
8 Years Ago
Fixed GetItemInAttachmentPoint using itembuffer and not MyItems
8 Years Ago
Put Bootstrap active check in the scene itself, instead of in the WiseGuysTools UI.
8 Years Ago
Added a couple of methods to easily query some item/attachment info to Item component and exposed the current attachment state to the Item debug panel -GetItemInAttachmentPoint -GetCurrentAttachmentPointForItem
8 Years Ago
Moved InfoMessage back into being part of the HUD. Got too complicated otherwise as it's not really a separate UI component, it's closer to a notification. Kept the code in UIInfoMessage rather than in PlayerHUDUI though.
8 Years Ago
Bootstrap scene force active works more reliably
8 Years Ago
Merging Parties to main
8 Years Ago
Merging from Main
8 Years Ago
Merging ItemEquipFix into main
8 Years Ago
Merging from main
8 Years Ago
More building updates
8 Years Ago
Building editor
8 Years Ago
Protection type
8 Years Ago
New building system
8 Years Ago
camera zoom curve/distance tweaks
8 Years Ago
Unit/movement can now be flagged as passable through units
8 Years Ago
Fixed attack state playing tile hover sound for non-targettable tiles