199,956 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Fuckup
10 Years Ago
- Loot is now hoovered up when in range
10 Years Ago
Codelock scale/position
10 Years Ago
Fog. Forestside spawn table.
10 Years Ago
Allow chatting while spectating
10 Years Ago
Slight sky tweaks.
10 Years Ago
map icon
10 Years Ago
Riversounds.
10 Years Ago
Note icon
10 Years Ago
FOR FUCK SAKE main shader with metalness/gloss/ao map contro,l and effect for states
10 Years Ago
Mask improvements.
10 Years Ago
keypad pivot reorient door prefabs keylock repositioning door models tweaks adding keylock models/textures
10 Years Ago
Rocks.
10 Years Ago
Removed the locks that were part of our door textures
10 Years Ago
Moved elephant grass to TreesSource
10 Years Ago
Re-exported all cliff assets with "b" variants (fipped with opposite ground mesh removed to reduce issues with navmesh baking)
10 Years Ago
Merged from main
10 Years Ago
Some final improvements to the implementation of Effect Action.
10 Years Ago
Locking Input a bit better. Done some snim stuff too.
10 Years Ago
- Fixed an issue with ZoneSeasons being unable to access season information (list of seasons is now stored in ZoneSeasons instead of via an accessor in Biome) - FloraGroup now grabs materials from its prefab list during Zone startup - GameManager makes sure Timescale is 1 on Awake (avoids a rare case of timescale being 0 after editor crash) - TOD settings tweaks - Camera PP updates - Ocean shader + prefab tweaks
10 Years Ago
Quick waterfall sounds
10 Years Ago
Increase voice limit for viewmodels a tiny bit
10 Years Ago
Crystal fixes. Ambient tweak.
10 Years Ago
Added Mavis dives, clips & events
10 Years Ago
Cloud shader tweaks
10 Years Ago
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
10 Years Ago
Crystal tweaks. And added to the map.
10 Years Ago
Quick pass at crystal ambience
10 Years Ago
Scene stuff.
10 Years Ago
progress
10 Years Ago
network, save++
bot
10 Years Ago
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