201,550 Commits over 4,171 Days - 2.01cph!

10 Years Ago
First person models of the 6 new melee weapons ready for an animation pass.
10 Years Ago
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10 Years Ago
updated forcefield_glow shader to work on xbox one and ps4
10 Years Ago
experimenting with adding a slight pull to the ball when moving towards racket
10 Years Ago
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10 Years Ago
added forcefield collision component to forcefield shader
10 Years Ago
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10 Years Ago
Items view model stuff.
10 Years Ago
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10 Years Ago
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10 Years Ago
* Fixed some TF2 maps crashing the game on load ( Not all of them though ) * Fixed util.Decal not working in multiplayer * Added "filter" scripted entity type * GitSync
10 Years Ago
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10 Years Ago
Lion-El special move
10 Years Ago
Oops, forgot to add this file
10 Years Ago
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10 Years Ago
Windows Build 570
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10 Years Ago
VPK Build 521
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10 Years Ago
LinuxDS Build 667
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10 Years Ago
Linux Build 656
10 Years Ago
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10 Years Ago
Windows Build 571
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10 Years Ago
OSX Build 798
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10 Years Ago
Windows Build 572
10 Years Ago
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10 Years Ago
Windows Build 573
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10 Years Ago
Windows Build 574
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10 Years Ago
Windows Build 575
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10 Years Ago
Windows Build 576
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10 Years Ago
Windows Build 577
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10 Years Ago
Windows Build 578
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10 Years Ago
Windows Build 579
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10 Years Ago
Windows Build 580
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10 Years Ago
Windows Build 581
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10 Years Ago
Windows Build 582
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10 Years Ago
Windows Build 583
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10 Years Ago
Windows Build 584
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10 Years Ago
Windows Build 585
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10 Years Ago
Windows Build 586
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10 Years Ago
Windows Build 587
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10 Years Ago
Windows Build 588
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10 Years Ago
Windows Build 589
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10 Years Ago
LinuxDS Build 687
10 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
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10 Years Ago
Windows Build 590
10 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
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10 Years Ago
Windows Build 591
10 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
10 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out