201,550 Commits over 4,171 Days - 2.01cph!
First person models of the 6 new melee weapons ready for an animation pass.
updated forcefield_glow shader to work on xbox one and ps4
experimenting with adding a slight pull to the ball when moving towards racket
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added forcefield collision component to forcefield shader
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* Fixed some TF2 maps crashing the game on load ( Not all of them though )
* Fixed util.Decal not working in multiplayer
* Added "filter" scripted entity type
* GitSync
Oops, forgot to add this file
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SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
Skip initial resource spawn if a savegame was loaded successfully
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out