201,570 Commits over 4,171 Days - 2.01cph!
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
Fixed some issues with ResourceView not updating skin visibility properly
Remade pine view prefabs
Added ferns decor asset
Added trackir.refresh and trackir.recenter console commands
Reduced rain probability overall
Allowed rain in the arid biome, albeit less intense than in the other biomes
Network++
Moved Scripts/Graphics/Terrain to Scripts/World
Renamed SpawnPopulation -> SpawnPopulationSettings
crossbow vm rig, anims, controller, SFX events & vm prefab
Added variable speed runs for hit->run mechanic
Hitbox, health, need to clean up properly when you die.
More data type name consistency changes (GrassPopulation/DecorPopulation)
Added Grass and Decor tabs to BeforeEditor
Organising left side of inventory menu to accomodate stats
Added road crossing textures.
adding bridge maps and some more generic textures.
added large bridge standard section
rigged up the 2handed clever view model
added an explosion decal.
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added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp
FOR FUCK SAKE factory asset
Cleaned up SpeciesSettings.Create method
Biome tweaks, moved some material library methods out into BeforeEditor
Made player movement climbing state slightly less forgiving
tweaked skybox colour, updating lightmap materials
Added lookDir to ModelState message
Added ModelState lookDir handling
Added onLadder and lookDir comparison to ModelState.Equal
Network++
F2 menu automatically refreshes TrackIR
added large bridge columns_A,B,C
added large bridge broken ends A,B
added large bridge foundations A,B,C
added large bridge materials.
re-working wild west scene to be more built-up one end and more open the other. Repositioned rocks foliage and buildings
Fixed female model detail normal size
Moving lots of foliage source files ;x