201,590 Commits over 4,171 Days - 2.01cph!

10 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
10 Years Ago
Fixed asset create not working for some data types BeforeDebug work
10 Years Ago
Rename before debug folder
10 Years Ago
Nuking and moving some editor utils
10 Years Ago
Randomise transitions
10 Years Ago
Fixed weapon switch on client.
10 Years Ago
Fixed bug with species creation where unit prefab wouldnt get assigned Stopped HumanEditor showing handles outside of playmode (caused errors)
10 Years Ago
cleaning up
10 Years Ago
Workshop bullshit
10 Years Ago
Added retarget tool
10 Years Ago
-not quite working implementation of a InfMap consideration.
10 Years Ago
Workshop download/preview in editor
10 Years Ago
Shifted the Influence At Point Consideration to its proper folder, and created a Unit.Any.ConsiderSafety consideration asset.
10 Years Ago
Fixed so that InfluenceAtPointConsideration Score returns the Score and not the Response. Added the new Consideration to DSE for adding wood to the fire and harvesting resources.
10 Years Ago
New player rig Make sure icon is square when uploading Made example tshirt texture a png, to make it more accessible
10 Years Ago
Blank tshirt Changed icons to png
10 Years Ago
Pants
10 Years Ago
Editor ifdef
10 Years Ago
Fixed view online button
10 Years Ago
Pants meta
10 Years Ago
blank pants description
10 Years Ago
Import updates
10 Years Ago
Expanding BeforeDebug a bit, all species can now be spawned in-game from the spawning tab. A little InflueceMap.cs cleanup (redudant field initializers)
10 Years Ago
More of the same
10 Years Ago
Weapon tweaks.
10 Years Ago
More tweaks.
10 Years Ago
Entity now stores WeightedObject instead of EntityView for view prefabs
10 Years Ago
Fixes and tweaks after weighted object change
10 Years Ago
Renamed some LUTs
10 Years Ago
Bridge updates LOD/COL
10 Years Ago
Animal models.
10 Years Ago
Cleanup.
10 Years Ago
▇▇▊▍▌▊▌▇ █▌▋████, ▆▉▅▇▄▊▊▅▇ ▅▌▍ ▉▆▌▇▅▉▄ ▌▌▋▊▇▋██▄▇ ▌▌▅▄▇▄ ▅▅ ▊▆▅▊▆▆ *▋▄▊▆*
10 Years Ago
Sound and ambience refactoring
10 Years Ago
compile fix
10 Years Ago
Metal footsteps
10 Years Ago
Visual Studio Tools 2.0.0.0
10 Years Ago
▊▍▅▍▊▆▉▌ ▌▍▅▉▍
10 Years Ago
Server compile fix (cc Alex)
10 Years Ago
Higher protection values are brighter on the inventory hud
10 Years Ago
Bundle splitting
10 Years Ago
Plant gallery scene
10 Years Ago
Updated anim hashes
10 Years Ago
Tidying Analytics
10 Years Ago
Attempt at fixing pumpkins growing stages
10 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
10 Years Ago
Added toggle for IME gizmos
10 Years Ago
Fixed stone wall dealing damage
10 Years Ago
-checking in yesterday's temporary considerations.
10 Years Ago
Hit effects work again in replays