642 Commits over 976 Days - 0.03cph!
Add thumb to published workshop clothing
Revert sbox/commit/11b227aac0ff5e756beae0ced2410445b1270c70, it's causing hammer objects to duplicate for remote clients over the network
Make ResourceLibrary work for all Resources - meaning we can network resource references
Menu: Add slider and input limits to Field of View option, resolves Facepunch/sbox-issues#7501
Steam Workshop Clothing (#1801)
* When publishing clothing assets, upload a manifest item to the steam workshop and associate the asset with the workshop entry
Don't accept "game" command while Application.IsEditor
Make sure it doesn't run in headless (errors out on dedicated server)
If we have any command line arguments from the Steam client (sbox.game -rungame), parse it via ISteamApps.GetLaunchCommandLine
Removed unused from InputContext
Fixed Cloud Browser @installed tag not being filterable by query
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
Fixed p2p lobby clients not being able to connect to lobbies
When publishing an asset with IncludeSourceFiles, seek the asset and its dependencies for input dependencies (should include animgraph animations, texture source files)
Fixed connecting/connect rejection messages not using correct Name/SteamId
Server Console Status Bar (#1770)
Use [IconName] for DirectoryEntry.FolderMetadata.Icon
Allow `.` and `-` in command names
Hook up IPressable.Release
Tools: Expose ScrollArea.MakeVisible( Vector3 )
Cleaned up InputActionPanel, add shift-click support to rows, to skip modal confirmation, resolves Facepunch/sbox-issues#6982
Scroll back to the top when rebuilding InputPage
Cloud Browser: Add ability to uninstall multiselect assets, resolves Facepunch/sbox-issues#7097
Fixed not being able to select ModelRenderers while drawing gizmos was disabled, resolves Facepunch/sbox-issues#7100
Add Reset to Default button in InputPage, to restore to common inputs, resolves Facepunch/sbox-issues#7109
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
Fixed SceneInformation not saving SceneTags metadata
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility
- Resolves legacy game issue where InputSettings has not been moved to Input.config
- Output a warning if we fail, instead of hiding it
Editor: adjust minimum/maximum camera speed (8 -> 100), determine increment/decrement based on current speed instead of flat rate
Organisation -> Organization where necessary
Resolves Facepunch/sbox-issues#6822
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998
https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
Update default JSON ignore condition to use JsonIgnoreCondition.Never
Resolves Facepunch/sbox-issues#6995,
Resolves Facepunch/sbox-issues#6953,
Resolves Facepunch/sbox-issues#6349
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
AssetBrowser: stopped pinned asset bricking the whole sidebar
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704)
- Also tracking pressed controller buttons now
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
Gizmo.Settings.GizmosEnabled applies to DrawGizmos as well, resolves #1539
https://files.facepunch.com/tony/1b0611b1/sbox-dev_cW3C5AFArY.mp4
Improve Bootstrap::Init error output to show diagnostic errors if they exist - we get a lot of users asking about this, and the original exception is not very useful
https://files.facepunch.com/tony/1b0411b1/sbox-dev_GUQ7oMB8Eh.png
Get shortest SourceLocation path when setting TypeDescription.SourceLine/File
- This should've been the original fix for opening code files that have partial class defs
Get rid of my partial class check for SourceLocation codegen, it's actually the culprit for Facepunch/sbox-issues#6753 - re-publish your game and it'll be fine
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752
https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
We shouldn't need these SteamInput files anymore
Add ability to close tool window tabs, scoped to scene/prefab tabs only - resolves Facepunch/sbox-issues#6653
https://files.facepunch.com/tony/1b2211b1/sbox-dev_3TNYa6UlBY.mp4
Add "Set to None" option to InputActionControlWidget
https://files.facepunch.com/tony/1b2211b1/0WMKcWO3Z1.png
Better solution for ignoring empty files for project upload, resolves Facepunch/sbox-issues#6608
Add ability to group selection into new parent GameObject, add bind (CTRL+SHIFT+G), resolves Facepunch/sbox-issues#6587
Expose Achievement.Score, resolves Facepunch/sbox-issues#6585
Only provide SourceLocationAttribute on primary class declarations, fixes "Open Component.Partial.cs", resolves Facepunch/sbox-issues#6612
"Current Project" in Asset Browser is actually the current project, though this is probably already fixed in the new asset browser
Resolves Facepunch/sbox-issues#6614
Read input config when changing input settings, resolves Facepunch/sbox-issues#6590, Facepunch/sbox-issues#6599