139,599 Commits over 4,352 Days - 1.34cph!

9 Years Ago
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
9 Years Ago
Restored shader variant collection (for shaderwarmup)
9 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
9 Years Ago
missing files
9 Years Ago
clothes fixes
9 Years Ago
Added female head lods to skinsets
9 Years Ago
skin approval
9 Years Ago
Optimized survey charge particle collision settings + added particle collision lod
9 Years Ago
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
9 Years Ago
More item description updates and fixes
9 Years Ago
▉ ▇▆▍▇
9 Years Ago
Added back in bone scaling
9 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
9 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
9 Years Ago
Tweak
9 Years Ago
Added particle collision lod to remaining explosions
9 Years Ago
Merge from main
9 Years Ago
EAC SDK update
9 Years Ago
Adjusted EAC auth to prevent timeouts Pause EAC heartbeat when receiving data Changed authtimeout default value to 60 seconds Added playertimeout convar to adjust the "unresponsive" kick time
9 Years Ago
auto turret loses target when it goes out of range
9 Years Ago
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
9 Years Ago
Attempt at fixing RUST-1765
9 Years Ago
Torch, F1 Grenade, Supply signal - Updated to latest rig and arms, clean exports, rebuilt prefabs
9 Years Ago
Fixed NRE caused by visibility lists not empty when joining a server after demo play
9 Years Ago
fixed eyes on player preview
9 Years Ago
added smoke effects to bradley treads
9 Years Ago
Ice lake prototype
9 Years Ago
Improved navmesh link usage (hopefully dodging the crash bug).
9 Years Ago
skinset updates
9 Years Ago
Navmesh links are now pooled prefabs.
9 Years Ago
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
9 Years Ago
More item description updates
9 Years Ago
Improved EAC authentication workflow
9 Years Ago
EAC SDK update
9 Years Ago
Merge from main
9 Years Ago
Network++
9 Years Ago
Formatting
9 Years Ago
Cleanup pass
9 Years Ago
Reverted Auth_Steam to version from main (just to be safe)
9 Years Ago
Merge from eac_api_2_1
9 Years Ago
More lods Removed all unused meshes from playermodel fbx Skin set changes
9 Years Ago
Merged from main
9 Years Ago
Updated console system
9 Years Ago
Merged from ai_5
9 Years Ago
Set nav_grid to false by default
9 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
9 Years Ago
Eliminated some tiny GC allocs from nested coroutines
9 Years Ago
Cleanup & mouth texture optimisations
9 Years Ago
NRE fix in Navmesh grid.
9 Years Ago
A couple more checks, just to be on the safe side.