139,457 Commits over 4,352 Days - 1.34cph!

8 Years Ago
Merge from main
8 Years Ago
skin approval
8 Years Ago
Cargo ship hull progress backup
8 Years Ago
Updated all Hapis old caves, tunnels and sewers to use culling volumes
8 Years Ago
Fixed imposter billboard orientation in shadow pass
8 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
8 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
8 Years Ago
Skin update
8 Years Ago
progress backup
8 Years Ago
Cargo ship hull progress
8 Years Ago
nametag perf test
8 Years Ago
UpdateColor NRE fix
8 Years Ago
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8 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
8 Years Ago
Merge from main
8 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
8 Years Ago
eliminated GC allocs from nametags
8 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
8 Years Ago
[D11] UI Controller support and additional support files
8 Years Ago
[D11] Fixed missing D11_CONSOLE_PORT defines
8 Years Ago
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8 Years Ago
Eliminated GC from TOD image effects
8 Years Ago
crew building exterior
8 Years Ago
Cargo ship hull progress
8 Years Ago
[D11] Add docker scripts
8 Years Ago
Cargo ship hull vertex paint
8 Years Ago
[D11] Updated RustNative code / recompiled console DLLs
8 Years Ago
cargo ship scene prep breaking up crew building into smaller models crew building interior greybox pass added static ship door
8 Years Ago
Cargo ship hull vertex paint v2
8 Years Ago
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8 Years Ago
inventory.give takes item condition as an optional third parameter
8 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
8 Years Ago
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8 Years Ago
Cargo ship hull progress
8 Years Ago
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8 Years Ago
scene updates further breaking down crew building exterior
8 Years Ago
Cargo ship hull progress
8 Years Ago
[D11] Use Machine Unique Id FTM until we get platform id's in.
8 Years Ago
cargo ship scene edits added a second way up to to the top floor into crew building crew building wip texturing
8 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
8 Years Ago
Cargo ship decals
8 Years Ago
Cargo ship hull decals
8 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
8 Years Ago
New prefab pooling baseline
8 Years Ago
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8 Years Ago
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8 Years Ago
nre fixes
8 Years Ago
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8 Years Ago
fixed invisible supply signal smoke removed debug.logs
8 Years Ago
missing file