139,428 Commits over 4,352 Days - 1.33cph!

8 Years Ago
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
8 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
8 Years Ago
deck room LODs
8 Years Ago
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
8 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
8 Years Ago
NPC load balancing improvements.
8 Years Ago
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
8 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
8 Years Ago
NPCs stick better to the ground (and floats just above it).
8 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
8 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
8 Years Ago
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. [D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
8 Years Ago
[D11] [UI] Reverted a change to bootstrap in order to preview changes
8 Years Ago
Turned on graphics jobs
8 Years Ago
First pass iteration on new aim code for Scientists.
8 Years Ago
▋▄▅▅▌█▍ ▇▊▅▌▇▌▄ ▍▆█
8 Years Ago
▆▋█▍█▉▉▌
8 Years Ago
skin approval files
8 Years Ago
▄▄▆▊▋▇▌▌▋ ▉▊▌▄▇▄▌█▉▌
8 Years Ago
Merged from main
8 Years Ago
Second pass iteration on new aim system for Scientists.
8 Years Ago
Cargo ship container decals update
8 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
8 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
8 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
8 Years Ago
▍▋▌▉▆▍ ▉▋▇█▇
8 Years Ago
merge from main
8 Years Ago
BBQ allows small box to be placed underneath Snow jacket name fix
8 Years Ago
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
8 Years Ago
progress backup
8 Years Ago
More tweaks to new aim system for Scientists. Tweaked load balancing for Scientists. Tweaked some weapon usage for Scientists.
8 Years Ago
Merged from main.
8 Years Ago
Updated manifest
8 Years Ago
Generated console commands.
8 Years Ago
Merged from AI improvements 2 branch.
8 Years Ago
Client/Server related compile fixes.
8 Years Ago
Cleaned up hostility at bandit town. Scene2Prefab bandit town.
8 Years Ago
More tweaks to Scientists at MT.
8 Years Ago
merge from main
8 Years Ago
subtract 28252 (bandit town fuckery)
8 Years Ago
progress backup
8 Years Ago
Added graphics.opaquesort toggle
8 Years Ago
Changed opaque construction materials to render first, after terrain
8 Years Ago
Subtracted sorting changes (28244, 28257, 28258)
8 Years Ago
Experimenting with Scientists using thrown weapons.
8 Years Ago
Merged from main.
8 Years Ago
Added convar to enable/disable Scientist use of thrown weapons.
8 Years Ago
Merged from ai improvements branch.
8 Years Ago
progress backup LODs and prefab setup crew bld
8 Years Ago
cargo ship door LODs and prefab scene2prefab cargo ship