139,428 Commits over 4,352 Days - 1.33cph!

8 Years Ago
tweaks to scene
8 Years Ago
progress backup
8 Years Ago
Fixed severe stuttering caused by ambience emitter removal
8 Years Ago
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8 Years Ago
cargo ship interactive door prefab/model
8 Years Ago
manifest
8 Years Ago
doors placement cargo ship scene2prefab
8 Years Ago
display hull and deck LODs further
8 Years Ago
Added simplified deck stairs colider Fixed mast issues
8 Years Ago
Misc Scientist AI tweaks.
8 Years Ago
Removed editor debug vis.
8 Years Ago
Pool all loot panels, see if that works
8 Years Ago
More tweaks to Scientist AI.
8 Years Ago
cargo ship loot spawns
8 Years Ago
tweaks texture sizes
8 Years Ago
Cargo ship anchor conveyor machine
8 Years Ago
Cargo ship anchor conveyor materials
8 Years Ago
Cargo ship hull and deck progress
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Able to place deployables on repair bench shelf
8 Years Ago
Prefab pool warmup tweaks
8 Years Ago
Fixed pivots on anchor conveyor and mast Added anchors
8 Years Ago
New scientist AI supports sampling multiple positions when navigating. Misc AI tweaks.
8 Years Ago
More AI tweaks.
8 Years Ago
Merged from AI branch.
8 Years Ago
corn and pumpkin harvest time increased health over time takes much longer to convert into health !cctv password assignment
8 Years Ago
scene updated scene2prefab
8 Years Ago
RUST-187 - oak_e missing billboards
8 Years Ago
swamp trees billboard mats tweaks
8 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
8 Years Ago
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
8 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
8 Years Ago
Movement rules for scientists (stay close to spawn, etc).
8 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
8 Years Ago
removed old unused ao and metalness textures for l96
8 Years Ago
Added impostor renderer for fast cpu-side drawing + attached to main camera Updated impostor shader to support indirect instancing Updated LODComp, RendererLOD and TreeLOD to support fast path Created Impostor layer; enabled by default in camera (fallback)
8 Years Ago
Fallback to slow path when instancing unsupported
8 Years Ago
Moved all tree impostors to Impostor layer
8 Years Ago
[D11] Ping fix and exception fix
8 Years Ago
Fixed culling visibility toggle delay
8 Years Ago
baseline
8 Years Ago
8 Years Ago
merge from main
8 Years Ago
Fixed errors due to missing meshes Fixed server compile Fixed fallback
8 Years Ago
Merge from fastimpostors
8 Years Ago
Moved impostor batching code
8 Years Ago
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8 Years Ago
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8 Years Ago
Attempt at fixing impostor instancedata NRE
8 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters