193,693 Commits over 4,079 Days - 1.98cph!
tilehighlight arrow sorting
fixed award panel ui particles
Give NPCs infinite cash to buy stuff + fix inventory issue.
Remove no-longer-necessary cash sync.
adding renderpass so the FX render over the tile highlight
Removed some unused packages, updated the others.
Remove a couple of sanity check warnings.
Fixed a bunch of stuff to create a build.
Fixed some issues with multiple units per building.
fix tile warning shader
fixed some ui particle
tweaked mask particle shader
copied dirt_lens texture in the texture asset folder
Door frames and rooms now resolve connected units properly
rename NA_STEAM -> NA_P2P
rename netadr_t::IsSteam -> netadr_t::IsP2P
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update to latest steam api
More textures, did sounds too
fp.steamworks 2 trial by fire
removing deprecated highlight system + references
tweak transparent shaders
adding color correction to vignette shader to reduce color difference in max performance mode
adding UI material to fix weird alpha stuff
removing colorful FX + references
Fix shader assignments, disable shader swapper in editor
Add an option to disable crowds
Render the menu avatar manually instead, seems to do better
update post process/shader for icon renderer/ career logo
Doorframe slight refactor and linking.
Forgot file for texture quality
Fix back buttons on customisation screen
Add a texture quality option
Restrict panning a bit more
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Change click events to trigger when releasing the button instead of when it's first pressed
Fix camera moving on Y axis when middle clicking
Fix render probes (need to render from scripting now)
Switch it to panning instead