193,694 Commits over 4,079 Days - 1.98cph!
[D11] [UI] Fixed interaction prompts having incorrect input icons.
Right clicking items now moves items to an open container / back again.
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
Fixed progression stopper at c3a2d from half life source
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server
[D11][#350] cooked items should correctly place themselves in the container when consuming the last item of a stack. Implemented moving a crafting task the next to be done (server side)
Made prison area bigger. Whole island counts as prison now. Stops people getting stuck on the island if they escaped prison, and therefore didn't get teleported off when their prison time ended.
Changes to Vehicle.CheckExitPoint to make it functional (docs on wiki)
Cherry pick fix for serious NetworkEntityBehaviour mask bug.
Enabled incremental GC and added a bunch of convars
Fix serious masking bug. Any entitybehaviour ID past the 6th one was never getting serialized due to a masking bug where e.g. ID 8 translated to the 8th slot in the mask, rather than the 4th (1,2,4,8).
[D11] [UI] Thirst bar now flashes on each instance of attempting to sprint, and sprinting is cancelled if the player is unable to.
Fixing various issues with the proxy inventory thing.
Inventory for proxy players, so we can check cash, drugs etc. This data was already propagated anyway - just exposing it.
more career logo fix, updated post process stack, removing some broken one
adding vignette material
separated transparent render pass (lots of stuff arent going to render as their layer needs to be changed individually)
WIP fix career logo
adding WIP decal shader (not redone the decal assets yet)
Conveyor unit buildings progress
Can deploy items inside buildings. (without ownership checks etc. for now)
Brought back the chipping on the Spas & MP5.
Grimed back up the sword & thompson spec.
Fixed more colour textures having a useless alpha.
Reduced reflection probe resolution
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[D11][Tutorial] Merge to latest #
35150
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Looking at some door stuff...
Fixed ErrorText exception no stop
[D11] [UI] Fixed code lock control inputs being incorrect on PS4.
[D11][Tutorial] bug #1735 [TUTORIAL] Map screen problems
Reduced healer dmg 1-2 -> 1
excavator cover dressing pass backup
[D11] Restore RHIB in manifest
Removed some extra files.
Old building system gone completely
[D11] [Audio] Ensures release version of Ps4 crossvoice lib is checked in