201,578 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Add an option to disable blurring behind UI (UI Blur Toggler component will remove the image's material when it's off)
7 Years Ago
Various UI widgetry.
7 Years Ago
Disable dynamic cam
7 Years Ago
Update post process settings script
7 Years Ago
merge from main
7 Years Ago
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect. Added placeholder dust effect.
7 Years Ago
7 Years Ago
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
7 Years Ago
added confetti anim event
7 Years Ago
more trophy rotation wip
7 Years Ago
Small tidy up of AssetDependencyCache
7 Years Ago
Added AssetDependencyCache to enable incremental builds for prefabs etc
7 Years Ago
Merge from main
7 Years Ago
wip nicer trophy rotation (getting latest)
7 Years Ago
force update?
7 Years Ago
Fixed dynamic occludees not updating properly under debugcamera
7 Years Ago
updated 8ball controller
7 Years Ago
fixed crate map marker weirdness
7 Years Ago
Tweaks
7 Years Ago
window shader fun
7 Years Ago
build fix
7 Years Ago
Updated confetti cannon model rig Added cannon anims
7 Years Ago
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
7 Years Ago
Fixed Navigation.Setup NRE
7 Years Ago
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7 Years Ago
Cleanup
7 Years Ago
Senses skips resources that require player command flags and are not flagged
7 Years Ago
Various fixes, renamed entity init first time arg to "is_new_entity" for clarity
7 Years Ago
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
7 Years Ago
Fixed tree/impostor shadows broken again on 2018.3.0b4 (BEF-569)
7 Years Ago
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
7 Years Ago
UnitAttachments fix fix. OnGameReady fix.
7 Years Ago
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7 Years Ago
UnitAttachments fix
7 Years Ago
UnitAttachments fix
7 Years Ago
merge from main
7 Years Ago
Tree fix
7 Years Ago
UnitPathElement unsets selected unit and target if they are destroyed or disabled
7 Years Ago
source files
7 Years Ago
More fixes for the separate client/server prefabs
7 Years Ago
Items cleanup for pooing
7 Years Ago
preview prefab and files
7 Years Ago
Fixed some issues. Everything actually seems pretty good with 2018
7 Years Ago
Automatically retry database operations
7 Years Ago
more post proces stuff fixed booster ghost volume motion vector settings
7 Years Ago
Added l96 admire anim, hooked up in animator
7 Years Ago
More robust casting in Apex extensions.
7 Years Ago
Merged
7 Years Ago
viewmodel, worldmodel, projectile and entity prefabs, deleted unnecessary files
7 Years Ago
Fix ghost players issue, added bot options to send hovers and request the leaderboard