200,673 Commits over 4,171 Days - 2.00cph!
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Massive refactor, start of coroutines.
Massive refactor, start of coroutines.
updated player revolver anims
Added ammo_pistol, pistol_revolver
Added idle_stand to revolver idle source file
Fixed up coroutines and added a test.
Fixed up coroutines and added a test.
Disabling dynamic batching (fixes floating trees)
Don't initialize PVT on dedicated server (!)
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Time of Day update to 2.1.1 prerelease 4
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Restored LuaJIT to 2.0.3 (it wasn't actually the culprit, ah well)
Updated some scene files to make sure the latest prefab changes were applied correctly
Bunch of minor changes
- Fixed bone merging causing the local player to be rendered twice
- PhysicsCollide entity callback is now shared
- Added PhysObject member to PhysicsCollide collision info table
- Added EFFECT:PhysicsCollide hook to scripted effects
- Fixed CSS muzzle flashes not automatically appearing on some viewmodels (for real this time)
- EntityEmitSound hook now has a slightly more consistent behaviour
- Tentative fix for random Lua metatable corruption (can't really check if it's fixed or not due to how random it is)
- CNavArea:IsOverlapping's tolerancy argument is now optional, defaults to 0
- Fixed crash with CNavArea:GetClosestPointOnArea
- CNavArea:IsVisible now returns a second value which contains the first point in the area that passed the visibility test
- Added SND_* sound flag enums
- Added Entity:IsSolid()
- CSoundPatch:ChangePitch's and ChangeVolume's delay argument are now optional (default to 0)
Added manage to switch in the test scene to a car to drive around the road you've created.
Implemented perspective independent anti aliasing on cabinet screens.
Implemented perspective independent anti aliasing on cabinet screens.
- Fixed an exploit related to running console commands through the chat
- Fixed crash issues with Player:Kick and Player:Ban
- Player:Ban's second argument is now a boolean, set it to true to automatically kick the player
Fixed gmad not compiling on Linux and OSX
All most recent DLL builds.
All most recent DLL builds.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Resources/Games/Test.bytes
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Resources/Games/Test.bytes
screens are now replicated properly to all connections (only one screen at a time for now)
changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
screens are now replicated properly to all connections (only one screen at a time for now)
changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
Fixed some implicit truncations and a nonsense error during GLSL translation.
Fixed some implicit truncations and a nonsense error during GLSL translation.
Cabinet screen anti-aliasing fix.
Cabinet screen anti-aliasing fix.
Fixed screen brightness not changing when controlling a cabinet.
Fixed screen brightness not changing when controlling a cabinet.