200,328 Commits over 4,140 Days - 2.02cph!
Recorded a non-corrupted SmashBlox demo.
Recorded a non-corrupted SmashBlox demo.
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
Added profiler samplers for AI behaviours
Tree cleanup. Human female scale adjustments and cleanup.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Show which item it couldn't replace in Replace module
DX11 is not friends with my laptop
Simplified the input manager settings. Added a basic click n drag camera control.
Renamed default.unity to GameTest.unity
Renamed default.unity to GameTest.unity
Added human female assets
Human female scale and cleanup
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Fixed direction that we move camera to be properly the camera forward and right vectors.
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
Stop co-routines when entity is network-destroyed
Torch wall mount meta files, my bad!
checking in fixed LOD2 naked torso mesh with longer wrists
Added client.fov convar
Fixed floating above world for a frame when joining the game
Fixed wolf corpse being single hit harvest
Fixed wolf corpse not being made of Flesh
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Transform.FindChildRecursive is now case insensitive
Fixed wolf ragdoll not copying bones from parent
Fixed wolf ragdoll not copying blood effects from parent
reupload of player_naked_torso_LOD2
Started adding in procgen again.
Decoupled a roadsection and a roadsectionmesh
Fixed UI lag caused by UpdateGlobals Invoke
Fixed "Unpooled Part Name" when attacking animal
Free + Instant crafting for admins/editors
Fixed smelted ore not stacking properly
Updated metal plate torso icon
Furnace menu is now ordered
Crafting Low Grade Fuel will give you 10x
Sulfur Ore is now smeltable
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
Edited LOD2 torso to match seams of other LOD2 naked body parts
Reverted camera movement changes. Reset prefab to correct rotations and updated reset script to match. Updated Human Female prefabs.
skinned LOD2 naked torso mesh
Fixed deployment guides not changing colour properly
exported tweak naked legs mesh
RoadVertex is now self updating.
Going Home
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)