200,142 Commits over 4,140 Days - 2.01cph!
Adding a speedtree test (not working)
Tweaked CRT pixel brightness when fully zoomed in.
Tweaked CRT pixel brightness when fully zoomed in.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Fixed game.GetWorld, SetGlobal***2 and GetGlobal***2 crashing when called before the world has been initialized
Fixed a couple of warnings
Log resource/animal respawns - (trying to isolate the problem)
Replaced ClearScript with Jurassic.
Replaced ClearScript with Jurassic.
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
[memory_dungeon] starting some refactoring, starting scissoring
[memory_dungeon] starting some refactoring, starting scissoring
Added bota bag vm anims, including anim controller, materials, folders & prefab
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
Added countdown display to SmashBlox when paused.
Added countdown display to SmashBlox when paused.
Added tools/Find Prefab Errors - finds missing components on prefabs
Some more asset cleanup. Work on radial menu UI.
Door can now be locked open (probably won't ever want to do this)
Lock costs less to craft
Can now duplicate a key without a lock
Doors have visible lock when a lock is attached (placeholder)
Fixed projectile script being ifdef'd out
Refactored CrosshairInfo to GameMenu
Add ability to snap to a road section.
Road preview mostly done.
Tangents calculated properly still a few errors.
Fixed colormap calculation sometimes being off by one relative to the splatmap
Some refactoring to prepare for scripted games.
Some refactoring to prepare for scripted games.
Slightly improved splat mapping
finished the last of the salvaged_axe view model animations
Updates to bota bag vm anim
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Updated left & right arm flinch anims
Made ClearFirstFrame always execute in edit mode if not playing
salvaged hammer rigged up
Tweaked SmashBlox countdown animation.
Tweaked SmashBlox countdown animation.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Tweaked biome distribution (more snow, less tundra)
Added a dev grey material with grid texture. Tweaked some of the PlayerController speeds.
PVT base pyramid no longer using managed resources and is now uncompressed;
Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes
Base terrain PVT shader now also fetches from VT cache; zoom now works again
Installscript for Rust Windows
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
Undoing changes in ClearFirstFrame (causing black screen)