200,038 Commits over 4,140 Days - 2.01cph!
Generating splines at intersections.
Testing font weights on OSX
Fixed missing semicolon in previous commit
Fixed another build error on OSX
Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
Increased water opacity
Fixed underwater fog always being disabled
OCC (obsessive compulsive commit)
Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
Fixed another missing semicolon (ffs)
Minor spawn handler tweaks
Some more work on the unit selection logic.
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
[memory_dungeon] moved some generic coroutines to an Actions class
[memory_dungeon] moved some generic coroutines to an Actions class
[memory_dungeon] items get added to ur inventory, can remove them
[memory_dungeon] items get added to ur inventory, can remove them
[memory_dungeon] inventory auto-rearranging
[memory_dungeon] inventory auto-rearranging
More work on the Unit Controller and "surrounding" integration and architecture "flow".
Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
Even more work and experiemnts on the Unit Controller.
Made grass patch vertex count error log group properly in Sentry
Slightly increased grass tapering distance
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
[memory_dungeon] Removed a Debug.Log call.
[memory_dungeon] Removed a Debug.Log call.
Started work on static class binding generation.
Started work on static class binding generation.
All cases now accounted for section creation.
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Bindings are now generated from methods in static classes marked with GenerateBindings.
Bindings are now generated from methods in static classes marked with GenerateBindings.
Fixed the issue with reversing clamps.
Implemented tangent snapping.
Updated vm melee weapon source files