200,038 Commits over 4,140 Days - 2.01cph!

11 Years Ago
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
11 Years Ago
Property generation for interfaces implemented.
11 Years Ago
Property generation for interfaces implemented.
11 Years Ago
Upped the UVMIX a bit.
11 Years Ago
Added support for Arcs that could be lines.
7 Years Ago
meta
11 Years Ago
Biome-specific grass textures for Andre.
11 Years Ago
Automatically generated bindings are now functioning in Unity.
11 Years Ago
Automatically generated bindings are now functioning in Unity.
11 Years Ago
Removed Unity DLL files from source control.
11 Years Ago
Removed Unity DLL files from source control.
11 Years Ago
Updated .gitignore
11 Years Ago
Updated .gitignore
11 Years Ago
Premake script now requests the location of unity assemblies when first executed.
11 Years Ago
Premake script now requests the location of unity assemblies when first executed.
11 Years Ago
Experimental lua support, not quite working.
11 Years Ago
Experimental lua support, not quite working.
11 Years Ago
nullified the weapon bob when the player is aiming down the sights
11 Years Ago
mecanim behaviour script that will handle alternate animations to be played for the attack
11 Years Ago
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
11 Years Ago
changed the pickaxe hit sound so it's synched better with the animation
11 Years Ago
[memory_dungeon] more refactoring
11 Years Ago
[memory_dungeon] more refactoring
11 Years Ago
[memory_dungeon] card factory, card event callbacks
11 Years Ago
[memory_dungeon] card factory, card event callbacks
11 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
11 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
11 Years Ago
bakey bakey
11 Years Ago
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
11 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
11 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
11 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
11 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
11 Years Ago
Added experimental Lua project to be ignored by premake.
11 Years Ago
Added experimental Lua project to be ignored by premake.
11 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
11 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
11 Years Ago
More progress on FreeType rendering
bot
11 Years Ago
Windows Build 132
bot
11 Years Ago
LinuxDS Build 118
11 Years Ago
Fixed build error on OSX caused by last commit
bot
11 Years Ago
Windows Build 133
bot
11 Years Ago
OSX Build 214
bot
11 Years Ago
Linux Build 222
bot
11 Years Ago
LinuxDS Build 120
11 Years Ago
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
bot
11 Years Ago
Windows Build 134
bot
11 Years Ago
OSX Build 215
11 Years Ago
More FreeType OSX progress
11 Years Ago
Working on unit specific mechanics.