200,038 Commits over 4,140 Days - 2.01cph!
sound effects for the salvaged_axe; added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
Property generation for interfaces implemented.
Property generation for interfaces implemented.
Added support for Arcs that could be lines.
Biome-specific grass textures for Andre.
Automatically generated bindings are now functioning in Unity.
Automatically generated bindings are now functioning in Unity.
Removed Unity DLL files from source control.
Removed Unity DLL files from source control.
Premake script now requests the location of unity assemblies when first executed.
Premake script now requests the location of unity assemblies when first executed.
Experimental lua support, not quite working.
Experimental lua support, not quite working.
nullified the weapon bob when the player is aiming down the sights
mecanim behaviour script that will handle alternate animations to be played for the attack
adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
changed the pickaxe hit sound so it's synched better with the animation
[memory_dungeon] more refactoring
[memory_dungeon] more refactoring
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] moved some stuff out of GameStage into a Player class
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
Premake script now should use the correct search path for unity DLLs on mac.
Premake script now should use the correct search path for unity DLLs on mac.
Added experimental Lua project to be ignored by premake.
Added experimental Lua project to be ignored by premake.
Added automatic property renaming to conform to javascript nomenclature.
Added automatic property renaming to conform to javascript nomenclature.
More progress on FreeType rendering
Fixed build error on OSX caused by last commit
Added GM:EntityNetworkedVarChanged(ent, name, oldValue, newValue) (clientside only for now)
More FreeType OSX progress
Working on unit specific mechanics.