200,021 Commits over 4,140 Days - 2.01cph!
[memory_dungeon] made apples replenish hunger
[memory_dungeon] removed the blink when item added to inventory
[memory_dungeon] removed the blink when item added to inventory
added an int version of Clamp to Mathf
added an int version of Clamp to Mathf
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
Terrain shading debug props.
Just merging these things that seem to want changing :P
Made ores spawn everywhere (at least for the time being)
[memory_dungeon] enemies flip back face down after attacking
[memory_dungeon] enemies flip back face down after attacking
Added triangular floor peice
Wolf meat is now proper cookable
updated player rock attack to better match timing of viewmodel
Added support for single-precision floats in bound members.
Added support for single-precision floats in bound members.
Project files are no longer amended if no changes are necessary.
Project files are no longer amended if no changes are necessary.
Fixed players sometimes spawning inside objects
Ragdolls for boar, bear, stag
Tweaked player ragdoll (should fix LOD issues)
Fixed supply drop not dropping
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.
Fixed physics / metabolism water level being higher than the water plane
Stag, Bear, Boar now use their real ragdolls
Deleted UnityVS files committed by Scott
Made ViewmodelBob smoother, no snapping between states
Fixed boltrifle ironsights hold position being massively off (for real this time)
Toned down rock hit screen shake
Upped max texture resolution on 729 textures
Fixed hazmat suit making the player invunerable
Fixed sleep inside spectator exploit
Tweaked underwater effects
Refactored the JS game instantiation process.
Refactored the JS game instantiation process.
Give items back on cancelling craft
Cancel crafting on die
Fixed stone hatchet - good job dyngnosis on reddit, you win
updated vm hammer hit anim & added 'strike' anim event
Adding Google Analytics test
Fixing some bugs with detection
Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
Log connections, disconnections with Google
Deleting cfg folder added by Scott
About to implement Bindable proxy generation.
About to implement Bindable proxy generation.
Reverted some code that was mistakenly staged.
Reverted some code that was mistakenly staged.
Implemented basic Bindable proxy instance class generation.
Implemented basic Bindable proxy instance class generation.
Fixed player being able to unduck into other colliders
New view model rock material added.